Thread: More core query on Spells
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December 3rd, 2018, 18:09 #1
More core query on Spells
Im in the process of building a rule set for this co-op minis game https://www.drivethrurpg.com/product...Adventure-Game, its a variant of Frostgrave
Ii have copy and pasted a spells library in into FG , the spell sheet has a dice string box but it doesn't appear to work when i add a spell to the character sheet and press the roll buttonLast edited by hawkwind; December 4th, 2018 at 07:09.
Ultimate licence
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brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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December 3rd, 2018, 21:53 #2
hawkwind you are not doing anything wrong - right now they dont roll from that panel
im just not sure how to best handle spells in MoreCore still.
i need more feedback from more users...
at this stage that is just a tracking tool - and a little unclear at that too...
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December 4th, 2018, 07:14 #3
it would be great if roll button worked or was removed
on a separate point does the MOD button in the top left actually do anything other than add text strings or can you modify rolls?
also thanks for all your hard work on MoreCore and I look forward to seeing damned basic one dayUltimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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