Thread: Andraax' Moon Tracker Extension
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December 26th, 2018, 14:51 #11
I'm not a LUA programmer, I havent made my own. But check out this thread for info on how to make your own. https://www.fantasygrounds.com/forum...h-lunardaycalc
Last edited by mattekure; December 26th, 2018 at 14:54.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 26th, 2018, 14:53 #12
accidently posted twice
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 29th, 2018, 09:12 #13Find one of the calendar extensions that I did for unusual calendars, unpack it, and look at what it does. :-)
And the thing of it is... NO ONE will ever notice. But, they will be mildly impressed, that I happen to know what phase the moon it is in currently. That is. Until one of them gets a little light touch of lycanthropy. Oh, and then they'll care... Then they'll care!! /emote Mwaaahahahaha*cough-cough*hahahah!
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December 31st, 2018, 21:24 #14
@Andraax - cool I will get on that. Is there a location where I can find one of your 'unusual calendars'? I have opened up the standard calendar module, with Notepad++ and I can find several non-Gregorian calendars contained within that module (Calendar of Flanaess - Greyhawk, Calendar of Harptos - Forgotten Realms, etc.) are these the calendars you are referring too?
This is the method (unpacking an existing calendar) I used to create my own custom in universe calendar - copied one that had a similar look as the cannon one I was already using in my paper campaign then, changed the names of months, and days, and holidays, etc.
But, I am still not sure how to resolve the issues that I have mentioned above. The issue with every year beginning with a new moon regardless of the previous years end, moon phase. It perplexes me, honestly. I am not sure where to even begin to tug at the loose thread, to unravel the problem. Is there a section (header) I should be looking for, within the code, that I can begin playing with to get the year end/new year moon phase states to correctly match?
If it's not already obvious, I don't have xml coding skills, and I am 'learning' by the oh-so-efficient trial-and-error method. Not completely a tech moron, but maybe 'learning disabled'? Pointers are welcome.
EDIT: I am thinking that the @mattekure post above - which I didn't see until now - might have me on the right track... I will now investigate that... let's put a pin in this post until I have read through the full https://www.fantasygrounds.com/forum...h-lunardaycalc sub.Last edited by ThatsSoNoc; December 31st, 2018 at 21:30. Reason: Updated
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April 14th, 2019, 06:41 #15
Not sure if this is expected behavior since I don't have a player's license to test, but when I connect to my GM-licensed server with a guest-licensed client, the moon phases don't appear for the guest-client.
Other than that, I love it! Maybe a suggestion to have the click-to-announce button similar to the date/day area? Drag to chat certainly works fine though, no complaints there.
Seems to work as I expect it to on the GM side without much fiddling using the 12 month-year, 30 day-month, 10 day-week Hârnic calendar with full and new moons on the 15th and 30th respectively.
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April 14th, 2019, 07:43 #16
Glad to hear this seems to work with the Hârnic 10 day-week calendar. Was just getting ready to start building mine out and then incorporating this.
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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May 3rd, 2019, 21:38 #17
- Join Date
- Jan 2017
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THis seems to conflict with this extension: https://www.fantasygrounds.com/forum...Plus-Extension. Is it possible to make them compatible?
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August 12th, 2019, 14:00 #18
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- Feb 2018
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I'm having an issue as my players cannot see the moons. Is this meant purely as a GM tool, or is this a bug? If so, how would I go about fixing it?
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August 12th, 2019, 21:23 #19
- Join Date
- Jul 2018
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Does anyone know what info I should feed for Forgotten Realms?
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August 13th, 2019, 01:00 #20
You can try using the info on the FR wiki https://forgottenrealms.fandom.com/wiki/Category:Moons
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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