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  1. #31
    That's great, thanks!

  2. #32
    @bmos - I have added the logic of having a single "full moon" or "new moon" as well. For those who need for story reasons e.g. "3 days of a full moon", I also added a duration which extends this single day to a number of days (beware of even day durations... this might or might not calculate into one day less). Existing moons might cause an error the first time the DB.xml is loaded due to the missing duration value. It will be set to "1" once the configuration was opened. Let me know if you encounter any issues.
    Attached Files Attached Files

  3. #33
    After the latest update I've been getting the following script error everytime I try to edit the moon phases, and they no longer display at all.

    Script Execution error: [string “button_moon”]:14: attempt to call field ‘populateMoonPhaseDisplay’ (a nil value)
    Anyone have any ideas?

  4. #34
    I also get the same error, I have a game tomorrow so will dig around to see, I wonder if it's unpopulated default in the string, that seems to be happening a lot at the moment across various extensions

  5. #35
    I think it needs a line added to utility_calendar.xml

    After <windowclass name="calendar_main" merge="merge">
    Code:
    		<script file="utility/scripts/calendar_log.lua" />
    Last edited by bmos; October 13th, 2020 at 19:22.

  6. #36
    viviolay's Avatar
    Join Date
    Feb 2016
    Posts
    161
    Quote Originally Posted by bmos View Post
    I think it needs a line added to utility_calendar.xml

    After <windowclass name="calendar_main" merge="merge">
    Code:
    		<script file="utility/scripts/calendar_log.lua" />
    Added that line and it looks like it’s working for me. Thank you!
    Fantasy Grounds D&D Adventurers League Consultant
    Organizer, DungeonMaster , and TTRPG Gamer

  7. #37
    Is there a tutorial I can find to learn how to edit .xml files?

  8. #38
    In terms of learning to change xml and lua files for creating/modifying extensions, there are these two:
    Jeff's Excruciatingly Simple Extension Tutorial
    [Tutorial] Creating a Basic Extension

    Also, here a copy with the edit added
    Attached Files Attached Files

  9. #39
    Thanks so much for the tutorial information and taking the time to update the extension. It works perfect!

  10. #40
    Thanks so much for updating this! I've been slowly moving my ETU game over to Unity, and I don't know what I'd have done without my moon tracker!

    Cheers!

    - Toko!

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