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January 4th, 2021, 21:24 #51
- Join Date
- Apr 2019
- Posts
- 291
superb Extn in combination to 'Matjam's-Status-indicators' Highly recommended for DM's
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March 3rd, 2021, 07:55 #52
I love this, but I was wondering: Celestian, have you ever released an extension that does the TARGET indicator for CoreRPG? Similar to what we have on Ad&d, an overlay that is always displayed on the target.
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March 3rd, 2021, 17:52 #53---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 4th, 2021, 02:07 #54
Oh, no worries about that then. I just thought you already had done it and I couldn't find it. Thanks!
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March 6th, 2021, 20:14 #55
- Join Date
- Nov 2017
- Location
- Western NY
- Posts
- 139
This is just about the best .ext ever! Amazing functionality that should be part of Unity! Well done, sir! Well done!
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July 31st, 2021, 07:55 #56
- Join Date
- Apr 2020
- Location
- Camas, WA
- Posts
- 195
Would you consider adding this to the Forge?
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July 31st, 2021, 12:41 #57
- Join Date
- Oct 2019
- Posts
- 11
Sadly the crown appears on the map, but doesn't follow the combat tracker - just stays over one token.
using latest Savage worlds
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July 31st, 2021, 12:52 #58Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 31st, 2021, 21:45 #59---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 2nd, 2021, 18:43 #60
- Join Date
- Apr 2020
- Location
- Camas, WA
- Posts
- 195
It should be possible to handle Savage Worlds by replacing the line in onInit():
Code:DB.addHandler("combattracker.list.*.active", "onUpdate", updateInititiativeIndicator);
Code:if CombatManager.CT_COMBATANT_PATH then DB.addHandler(CombatManager.CT_COMBATANT_PATH .. ".active", "onUpdate", updateInititiativeIndicator); else DB.addHandler("combattracker.list.*.active", "onUpdate", updateInititiativeIndicator); end
Code:CombatManager.CT_COMBATANT_PATH = "combattracker.combatantgroups.*.combatants.*"
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