Thread: A new CreatureGen for Starfinder
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September 25th, 2020, 18:07 #41
Hey! I got this to work. (When I finally installed the Unity version.)
Q: What are the 1 2 3 4 5 checkboxes for?
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September 25th, 2020, 18:09 #42
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October 10th, 2020, 18:47 #43
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November 16th, 2020, 10:06 #44
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- Nov 2019
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- 20
I have certain problems when i create a monster with spells. Spell like invisibility and supercharge weapon cant be detected.
No concentration bonus found for Spell-Like Abilities
No concentration bonus found for Technomancer Spells Known
"Baleful Polymorph II (DC 16)" cannot be found within spell library "Starfinder Core Rulebook"
"Inject Nanobots (DC 16)" cannot be found within spell library "Starfinder Core Rulebook"
"Invisibility" cannot be found within spell library "Starfinder Core Rulebook"
"(At will) supercharge weapon." cannot be found within spell library "Starfinder Core Rulebook"
Import complete for Kezz-raji
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May 23rd, 2021, 03:42 #45
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- Mar 2018
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- 67
I'm having trouble parsing this character. I've been messing around and it's in the spells, but can't figure it out.
I get this error: Error when populating character record:[string "cgen/lua/creaturegen.lua"]:783: attempt to index field 'area' (a nil value)
I also get these warnings: No concentration bonus found for Spell-Like Abilities and No concentration bonus found for Mystic Spells Known
Here's the character input:
Amanda 3 CR 5
XP 1,600
Fiendish custom race mystic
E Medium humanoid (android, extraplanar)
Init +3; Senses low-light vision; Perception +11
Defense
HP 60 RP 4
EAC 16
KAC 17
Fort +4; Ref +4; Will +8
Defensive Abilities share pain (DC 15); DR 1/good
Offense
Speed 30 ft.
Melee basic spined blade +8 (1d6+5 P; injection +2; analog)
Ranged tactical trilaser +10 (1d6+5 F; burn 1d4; aeon)
Offensive Abilities backlash (5 damage)
Spell-Like Abilities (CL 5th)
At will--mindlink (once per individual each day)
Mystic Spells Known (CL 5th; ranged +10)
3/day--hurl forcedisk
6/day--lesser confusion (DC 16), mind thrust (DC 16), mystic cure
at will--telekinetic projectile (at-will), telepathic message (at-will)
Statistics
Str +0; Dex +3; Con +0; Int +0; Wis +5; Cha +2
Skills Culture +11, Mysticism +16, Stealth +11
Gear D-suit I, basic spined blade[AR], tactical trilaser with 1 battery (20 charges)
It's working great for my other characters (Thanks a BUNCH!!!) but this one is causing problems. Oh, and I'm using latest LIVE version of Starfinder (2021-05-19), Core RPG (2021-05-21) and FGU 4.1.2.
Thanks for any help!
Flyteach
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May 24th, 2021, 23:49 #46
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- Feb 2018
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- 16
Hello, goodfolk!
I am having a Error while parsing Preliminary: [string "cgen/lua/creaturegen.lua"]:1027: No DEFENSE tag found on multiple tries here. Don't know if it is related to the last update. Here is an example:
NANOBOT MIMIC CR 3
Starfinder Adventure Path #19: Fate of the Fifth 56
N Fine construct (swarm, technological)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +5
DEFENSE
HP 40
EAC 15
KAC 15
Fort +3; Ref +3; Will +0
Defensive Abilities swarm defenses
Immunities construct immunities, swarm immunities
OFFENSE
Speed 30 ft., fly 30 ft. (Ex, perfect)
Melee swarm attack (1d4+5 P)
Space 10 ft.; Reach 0 ft.
Offensive Abilities distraction (DC 12), metal morass
STATISTICS
Str +2; Dex +4; Con--; Int +0; Wis +1; Cha -1
Skills Acrobatics +10 (+18 to fly), Disguise +5 (+15 to mimic an object), Stealth +5
Other Abilities mimic object
SPECIAL ABILITIES
Metal Morass (Ex) A nanobot mimic surrounds foes it shares a space with, making it hard for them to escape. A creature that starts its turn in the same space as a nanobot mimic must succeed at a DC 12 Reflex save or become entangled for 1 round.
Mimic Object (Ex) A nanobot mimic can observe and register into internal memory a number of technological items equal to its CR. A given registered object can weigh no more than 2 bulk. As a full action, the mimic can arrange itself into one item it has registered, taking on the appearance of that item but not its function. While in this form, the nanobot mimic loses its swarm defenses and swarm immunities, has EAC and KAC 10, gains a +10 bonus to Disguise checks, and has hardness equal to 5 + its CR. A mimic in object form can assume its swarm form as a move action or a reaction to taking damage.
Thanks a lot!
EDIT: The exact same stats worked on FGC... so, maybe there is the problem. Yes, I am using the latest Unity ext here, and 4.1.2Last edited by rgtschope; May 25th, 2021 at 00:02.
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May 25th, 2021, 12:32 #47
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May 25th, 2021, 13:15 #48
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- Mar 2018
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Madman, you're the best! Thanks!
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October 27th, 2022, 08:18 #49
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- Mar 2020
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- Sammamish, WA, USA
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So is this utility still something people want? I note it hasn't really been touched in 18 months or so. I downloaded it and tried using it and got quite a few errors trying to parse any of the creatures in this thread. There were a ton of problems parsing the spell library, plus all the concentration check issues people have mentioned. I unzipped it and grabbed the lua, and went in and took a look. There's two sets of problems:
In function linkSpellLibrary, it tries to copy a lot of fields that are apparently optional in Starfinder (targets, descriptors, area, effect). So I put in checks to ensure they exist before trying to copy them.
In function formatSpells it expects a concentration bonus which Starfinder doesn't have. Looks like a Pathfinder leftover, as there's comments about alchemists in there. So I basically went in and commented out all the places it tries to read this, gives warning about this, or writes this.
After making these changes, I've now got an extension that runs and generates what look to be proper creatures for the NANOBOT MIMIC , Mado, Tekhoinos, and Amanda.
So the question is what do I do with it? I'm happy to post the functions I changed here if someone wants to fix their own copy, but I don't want to mess with someone else's extension if that's a no-no.
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October 27th, 2022, 15:54 #50
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