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  1. #101
    Was this before/after the update I made last night at 10pm PST? That looks like one of the issues I addressed with that update.

    JPG

  2. #102
    Updates

    • [3.5E] Class feature data added to Basic Rules SRD module.

  3. #103
    The plan is to release the v3.3.7 update on Dec. 18.

    So, this is a two week notice for those developers who build extensions, so they can verify compatibility or update. Please see the third post in this thread for details of which files were changed. If you overwrite any of these files in your extension, please make sure that you pull in the updates to those files into your extension replacement files.

    Regards,
    JPG

  4. #104

  5. #105
    damned's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    The plan is to release the v3.3.7 update on Dec. 18.

    So, this is a two week notice for those developers who build extensions, so they can verify compatibility or update. Please see the third post in this thread for details of which files were changed. If you overwrite any of these files in your extension, please make sure that you pull in the updates to those files into your extension replacement files.

    Regards,
    JPG
    Is that list up to date?
    For example manager_desktop.lua isnt mentioned?

  6. #106

    Join Date
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    Quote Originally Posted by damned View Post
    Does the 3.3.7.pak still say 3.3.6a for everyone else?
    Yes, I keep forgetting to mention that. Which is fine, because you'd just call me a certain word if I did.

  7. #107

    Join Date
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    Quote Originally Posted by damned View Post
    Is that list up to date?
    For example manager_desktop.lua isnt mentioned?
    This is what I'm showing as different between 3.3.6a and the latest in the test channel:

    Code:
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\base.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\campaign_chars.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\record_encounter.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\record_image.xml  
    Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_client.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\campaign_button_new.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\char_invlist.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_client_list.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_local_entry.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\imagewindow.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\masterindex_window.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\masterindexitem_window.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\parcel.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\template_campaign.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\template_char.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\scripts\button_stringcycler.lua  
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\common\scripts\progressbar.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_common.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_records.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_windows.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\ct_host.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\scripts\ct.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\scripts\ct_entry.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\desktop_classes.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\desktop_panels.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\scripts\manager_dicetower.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\template_desktop.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\gameelements.xml  
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown.png  application/octet-stream
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown_down.png  application/octet-stream
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown_hover.png  application/octet-stream
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup.png  application/octet-stream
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup_down.png  application/octet-stream
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup_hover.png  application/octet-stream
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\frames\imagepanel.png  application/octet-stream
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_fonts.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_frames.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_icons.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_radial.xml  
    Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_sent.png  
    Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_zoom.png  
    Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_shortcuts.png  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\gmdie_icon.png  application/octet-stream
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\unknowndie_icon.png  application/octet-stream
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\ps_order.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\manager_ps.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\manager_ps_loot.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\ps_carriedby.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\ps_inv.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ref\template_ref.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\data_library.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\data_options_core.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_actions.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_actor.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_campaigndata.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_chat.lua  
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_currency.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_desktop.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_image.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_item.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_language.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_npc.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_string.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_table.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_token.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_utility.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_campaign.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_common.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_utility.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\calendar_top.lua  
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\currency_list.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\moduleselection.lua  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\template_utility.xml  
    Added: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_currencies.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_export.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_library.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_modules.xml  
    Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_options.xml

  8. #108
    All the global scripts are mentioned by name. (i.e. DesktopManager = scripts/manager_desktop.lua)

    Updates

    • [CoreRPG/PFRPG] Announcement updated to report v3.3.7 of ruleset.

  9. #109
    I have been fiddling with it and noticed a few bugs:

    -When sharing a map to a player that had already been shared and they have it on Panel mode, their clients will crash.
    -/version command doesn't seem to work on DnD (but still works on Savage Worlds)
    -On Savage Worlds, rolling for attack on while having the map on Panel mode will cause the client to crash.

    Also, I'm curious about something. To whom is the fullscreen panel mode intended for? On D&D the map goes over the Chat, rendering it impossible for online play but I can imagine it could be used for face to face games with the map covering the whole screen. On Savage Worlds the Chat is still visible, and it looks really neat. So, is the fullscreen panel mode for playing face to face or is it intended to be used on online play too? I'd love that option.

  10. #110
    Moon Said" https://www.fantasygrounds.com/forum...l=1#post415717 "

    for the Full screen answer..
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




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