Thread: Ars Magica 5e MoreCore Extension
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May 14th, 2020, 23:27 #51
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- Jun 2019
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- Cheltenham & Bury St. Edmunds, UK
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- 70
Here is my log
[5/14/2020 11:15:55 PM] FGU v4.0.0 ULTIMATE (2020-05-14)
[5/14/2020 11:15:55 PM] Launcher scene starting.
[5/14/2020 11:16:39 PM] Daily session backup created.
[5/14/2020 11:16:39 PM] Starting cloud server mode. [CJR]
[5/14/2020 11:16:42 PM] Game server started. [128.199.60.165:57450]
[5/14/2020 11:16:42 PM] Launcher scene exiting.
[5/14/2020 11:16:43 PM] Tabletop scene starting.
[5/14/2020 11:16:43 PM] Match successfully created on lobby.
[5/14/2020 11:16:54 PM] [<color="red">ERROR</color>] Error loading extension XML file. [MCArM v2.2] [strings/strings_campaign.xml]: An error occurred while parsing EntityName. Line 484, position 51.
[5/14/2020 11:16:56 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #55 }
[5/14/2020 11:16:56 PM] s'onInit: registerResultHandler'
[5/14/2020 11:16:56 PM] Loaded FreeType library version 2.10.2
[5/14/2020 11:16:57 PM] RULESET: MoreCore Ruleset (Version 1.55 2020416). This generic ruleset adds features and flexibility allowing you to play more game systems.
This ruleset coded by damned and ianmward. Additional thanks to superteddy57, celestian, Trenloe, mcortez, kelrugem, Moon Wizard and others for their assistance along the way. This incorporates dice rolling extensions from Ikael, DMFirmy, Frostbyte, Sibelius, Trenloe, Imiri, Myrddin, rstrahan, ahoggya, superteddy57, mcortez, David Stitt, thwright, trobadork, SmileyMan, rpotor, opilio, damned and ianmward.
DicePool and much other goodness by ianmward.
Roll Parameters by mcortez.
Click link for User Guide
[5/14/2020 11:16:57 PM] RULESET: Help grow MoreCore. If you would like to support MoreCore you can do so in the following ways:
* Use MoreCore and spread the word about the systems you are playing
* Use MoreCore and upload and share Character sheets (and even campaigns) and instructions for the systems you are playing
* Creating new Rolls for MoreCore and allowing them to be included into MoreCore
* Creating new Theme Extensions for MoreCore and sharing them on the forums
* If you would like to make a donation to help feed my RPG habit you can donate at PayPal.me/fgdamned
[5/14/2020 11:16:57 PM] RULESET: Type /morecorehelp to access the MoreCore User Manual in game. Rolls should be added to the PC and NPC sheets and not used in Chat. (LINK)
[5/14/2020 11:16:57 PM] RULESET: Visit (LINK) for the best online RPG convention. Every year in April and October.
[5/14/2020 11:16:57 PM] RULESET: The Dice Pool is turned off by default in new MoreCore campaigns. It can be turned on in Options.
[5/14/2020 11:16:57 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/14/2020 11:16:57 PM] EXTENSION: MoreCore - Ars Magica 5e v2.1.2\r\n Ars Magica 5th Edition is Copyright Atlas Games.\r\nVisit https://(LINK) for more\r\nThis fan made extension created by Dominic Morta (superteddy57)\r\n Inspired by Oberoten's ruleset
The files seem to be in right place?
fgu1.png
This is the screen
fgu2.png
and this is the character sheet?
fgu3.png
I know from FGC that is not what it looked like, but someone on previous page said not working on FGU and I did wonder if the "missing content" issue referenced by another user above meant this?
Hopefully I am just being an idiot and this can easily be fixed. Well my problem, my idiocy may require a lot more!
EDIT: Game is Covenant of Avalon, GM CJR, no password, have a look...
CJ xLast edited by CJR; May 14th, 2020 at 23:32.
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May 15th, 2020, 05:04 #52
Please share the console.log
it looks liek the fonts are not being loaded.
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May 15th, 2020, 07:15 #53
- Join Date
- Jan 2019
- Posts
- 204
Fixed here for FGU, it was mostly comments mess not accepted by FGU.
I have quickly tested backward compatibility and this version does seem to work also on FGC.
EDIT: new version placed at root of thread by Superteddy57.Last edited by Naurthoron; May 15th, 2020 at 19:08.
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May 15th, 2020, 16:42 #54
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- Jun 2019
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- Cheltenham & Bury St. Edmunds, UK
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- 70
Superb! The only issue i have noticed is the damage box no longer works on weapons (and Soak is still missing)
Thank you so much for your help.
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May 15th, 2020, 18:31 #55
Updated first post with updates. Please delete the old file as I used a new naming convention for the file.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 16th, 2020, 16:40 #56
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- Jun 2019
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- Cheltenham & Bury St. Edmunds, UK
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Hi Galdor might be worth checking now?
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June 11th, 2020, 21:30 #57
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- Nov 2014
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July 1st, 2020, 13:22 #58
- Join Date
- Oct 2019
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- 8
Hello there,
since we are about to switch to FGU with our weekly group, i looked at the Ars Magica ruleset today.
Sadly I encountered some problems and I have to be honest, I am to dumb for the coding behind Fantasy Grounds. Can somebody point me in the right direction to fix it?
There are multiple problems like this:
Ars Magica 1.jpg
Ars Magica 2.jpg
The console log will be in the next post, since I have to shorten my post to under 10.000 charactrers^^
If someone could take a look and is able to point me in the right direction to fix it, I would be very graceful
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July 1st, 2020, 13:24 #59
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- Oct 2019
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- 8
[7/1/2020 2:15:23 PM] FGU v4.0.0 STANDARD (2020-04-15)
[7/1/2020 2:15:23 PM] Launcher scene starting.
[7/1/2020 2:15:29 PM] Daily session backup created.
[7/1/2020 2:15:29 PM] Starting cloud server mode. [Gubbelguu]
[7/1/2020 2:15:32 PM] Game server started. [128.199.60.165:62837]
[7/1/2020 2:15:32 PM] Launcher scene exiting.
[7/1/2020 2:15:32 PM] Tabletop scene starting.
[7/1/2020 2:15:32 PM] Match successfully created on lobby.
[7/1/2020 2:15:47 PM] s'onInit: registerResultHandler'
[7/1/2020 2:15:47 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #58 }
[7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.MoveIndirectRelative (System.Int32 flags) [0x00001] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x01ff1] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
[7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.MoveIndirectRelative (System.Int32 flags) [0x00001] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x01ff1] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
[7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.MoveIndirectRelative (System.Int32 flags) [0x00001] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x01ff1] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
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July 1st, 2020, 13:25 #60
- Join Date
- Oct 2019
- Posts
- 8
[7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x00dd0] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
[7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x00dd0] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
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