Thread: How to code the Hex spell
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March 25th, 2020, 02:21 #21
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- Mar 2018
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- 10
That sir was genius
Thank you very much for all the questions you have answered these last few days.
Hopefully now I have seen you video the Hex will no longer VEX [me]
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January 5th, 2021, 01:55 #22
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- Feb 2018
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- 93
So it sounds like there is no way to automate Hex damage at this stage appropriate to the various attack circumstances without having to click a button each time the player attacks? Would it be simpler (but basically the same) just to add a 1d6 necrotic damage attack to the sheet and when appropriate they just add that damage roll?
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January 5th, 2021, 10:38 #23If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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