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June 27th, 2006, 08:23 #1
- Join Date
- Mar 2006
- Location
- Cambridge,UK
- Posts
- 7
Mapping Ranges to Strings / Effects
After much pouring over the XML source I think I am right in saying we currently have no way to map certain ranges of values to strings.
For example I'm trying to create custom character sheets for Twilight: 2000 presently and it has several quite complicated derived values handling wounding and hit capacity (another derived value that is different for each hit location), such that a location has several thresholds for damage;
0 < current < 0.5*Hit Capacity : Unhurt
0.5*HC < current < HC : Scratched
etc...
Each different catagory has different effects on various primary stats, at present I've settled for just calculating the thresholds using a long list of number controls.
Obviously 1.6 and lua will solve all our problems, I just wanted some reassurance is really is impossible till we get the new version.
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June 27th, 2006, 10:08 #2
Nice!! Glad to see someones working on a Twighlight 2000 ruleset. Some of the younger gamers are probably scratching their heads right now
Alea Iacta Est
The Die is Cast!
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June 27th, 2006, 11:38 #3
- Join Date
- Mar 2006
- Location
- Cambridge,UK
- Posts
- 7
It's going slowly at the moment, concentrating on making a good character sheet and moving the stuff over that needs to be moved; vehicle / weapon cards and suchlike...
Hopefully 1.06 will make my life easier.
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June 27th, 2006, 21:56 #4
Afraid so.
Numbercontrols can be calculated but the same functionality isn't available (yet) for string (or multistate) controls...
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