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Thread: Engineer Suite

  1. #151
    Hey folks.
    I'd been forced to continue with an older version of the compiler I worked with because the zip protocol it used changed and the newer version couldn't be read by FG Classic.
    Now that FGU is here it is using a more modern zip protocol (I remember having a discussion about it with a dev a long time ago) - sod's law, the old zip protocol isn't compatible with FGU!

    Installing the newest version of the compiler should be easy; the only issue is that there'd be 2 versions of Engineer Suite. People would have to use the appropriate one.

    I say this confidently but I have no way to test; I don't have FGU. Are people interested enough that I should do this? I can change the root version at the same time.

    How's the successor to ES coming on? Is it out?

    I hope everyone is well!

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  2. #152
    Hey Maasq. We have been working hard on the successor named Fantasy Module Parser. It is almost ready for Beta. Our patrons have been messing around with the Alpha version so far. It is a complete rebuild. Our last major hurdle at this point is the Description section for NPCs. Once that is done and it has been tested "thoroughly", there will be a beta release for everyone to test. Fantasy Module Parser is also able to import Engineer Suite NPCs. We don't have any support yet for D&D Beyond, PDF, etc. importing but that is definitely going to happen.
    Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
    Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser

  3. #153
    Quote Originally Posted by greglbg View Post
    the patreon link for engineer suite 2 above doesn't work. did the project shut down, or change the link?
    The new link is https://www.patreon.com/fantasymoduleparser
    Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
    Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser

  4. #154
    Would love if they had something like this for the Pathfinder 2.
    Timezone: UTV -08:00 Pacific Time.
    For those of you who want the best custom tokens for your games and character I recommend seeing Devin.
    Games. Pathfinder. Savage Worlds. Castles and Crusaders. Pathfinder 2. Discord: JudgementKiss#4907. Paizo Games.

  5. #155
    I'm still using (and loving) your NPC Engineer jewel. Even though it can't produce FGU ready files it's pretty easy to 'convert' once you know what do to.

    I'd love you to maintain your suite but I understand the life is what it is. If you could (without too many efforts) compile a FGU version I wouldn't mind though :-)

    Thanks for all you've done!

  6. #156
    Arghun,

    You should check out Fantasy Module Parser which is the re-write project of Engineer Suite. Currently, only the NPC Option is available but we are working towards finishing spells at this point. The Discord server is https://discord.gg/78SdFgg and it is FGU ready. Any questions on using the program can be sent there too and plenty of people to assist.
    Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
    Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser

  7. #157
    Quote Originally Posted by Arghun View Post
    I'm still using (and loving) your NPC Engineer jewel. Even though it can't produce FGU ready files it's pretty easy to 'convert' once you know what do to.

    I'd love you to maintain your suite but I understand the life is what it is. If you could (without too many efforts) compile a FGU version I wouldn't mind though :-)

    Thanks for all you've done!
    Hey there, and thank you!
    I haven't written a line of code since retiring my involvement in the project, so I wouldn't know where to start, I am afraid. FGU is totally new since I quit, and again, I have no idea where to start coding for it. Sorry!

    All is not lost, though - you'll see from the other reply that there's a 'spiritual successor' program

    Good luck

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  8. #158
    I totally understand, I just had to try ;-)

    Thanks again for all the work you've put in the Engineering Suite in the past.

  9. #159
    Hey Maasq,
    I just wanted to say thanks for all your work and support on this. I'm sorry to hear that you 'retired' but totally understand. You've always been gracious with your time helping me previously on a few issues. Take care.

  10. #160
    I don't know if this is the right place to share this. But I'm going to share my trait, action, and weapon .json files. They contain a bunch of standard options. Link
    File location: C:\Users\yourusername\AppData\Roaming\NPC Engineer

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