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September 28th, 2018, 09:33 #51
Can you zip up your Campaign and get it over to me please so I can look for you?
I can make sure that the 'skill' it looks like don't need the Capital Letters etc, is (slug rifle). At the moment it looks for the skill the same as the item in the data, ie 'Gun Combat (Slug Rifle)' if it doesn't find that it looks for 'Gun Combat (Slug Rifles)' and if it doesn't find that, it looks for 'Gun Combat' after that 'Jack of all trades'.
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September 28th, 2018, 09:34 #52Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 28th, 2018, 09:46 #53
Might I make a suggestion? Try not to rely on a specific case format when matching strings. I'd recommend converting these to all lower case before/while using any code to match a string to a skill name or similar comparisons/matches. You can use String.lower(s) or s:lower() - where "s" is the string variable. Search the 5E ruleset for :lower to find many examples of this.
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September 28th, 2018, 09:48 #54Ruleset and much more content built for FGU.
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October 2nd, 2018, 14:17 #55
Trying to toggle on Chat: Show GM rolls gets an error popup:
Script Error: [string "ps/scripts/ps_main.lua"]:19 attempt to index global 'hiderollreults' (a nil value)
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October 2nd, 2018, 14:32 #56
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Maybe you can just add slug rifle, laser pistol or the subskills as drop down selections so people don't need to figure out how to spell or format things for those skills that have sub-specialties.
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October 3rd, 2018, 13:34 #57Ruleset and much more content built for FGU.
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October 3rd, 2018, 13:35 #58Ruleset and much more content built for FGU.
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October 3rd, 2018, 13:49 #59
Sorry to add another one, fairly minor, but just noticed it as I was entering world data. Size A 16,00km. I think it's missing a zero there.
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October 3rd, 2018, 14:13 #60
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The simple solution to adding new weapons & equipment is make a copy of the Type of Item you wish then the Related skill is already there.
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