DICE PACKS BUNDLE
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  1. #11
    Trenloe's Avatar
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    This looks really cool, and I can see where some people might like this.

    I'm a firm believer in people running their games how they want to run them. For me, I probably won't use this as I think it might reduce the investment and attention from my players. For a couple of reasons:

    1) I expect my players to learn how to use Fantasy Grounds. If, after a couple of sessions, they still don't know how to do something straightforward/common, then I'll do a separate overview session with them. Just like in a face-to-face game, I'd expect my players (in an ongoing game for a system they should be familiar with) to keep their character sheet accurate and up-to-date and know where to find on their sheet the information they need to play.
    2) If players get used to only making rolls when they see the magic box pop up, then they'll be less likely to pay attention to the game - listen to what I'm saying as the GM, describing, requesting feedback/rolls from the players. Sure, players sometimes go AFK - but I'd expect them to flag that in FG (right-click on their PC portrait in FG) and let me know if they're going to be away for more than a minute.

    But, like I say, this might be something that a lot of people like using in their games. If, for you st4lk3r87, it solves "[your] players having a lot of difficulties when [you] ask for a Check/Save/Initiative/Skill roll", then that's great that you've coded a cool solution to your issue.

    Great work on the coding though. One question - how do you handle prompting players to roll when they are controlling multiple PCs?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #12
    Quote Originally Posted by Trenloe View Post
    This looks really cool, and I can see where some people might like this.
    Thank you Trenloe!

    Quote Originally Posted by Trenloe View Post
    1) I expect my players to learn how to use Fantasy Grounds. If, after a couple of sessions, they still don't know how to do something straightforward/common, then I'll do a separate overview session with them. Just like in a face-to-face game, I'd expect my players (in an ongoing game for a system they should be familiar with) to keep their character sheet accurate and up-to-date and know where to find on their sheet the information they need to play.
    In my opinion the more automation I can get for my players, the better it is. For example Concentration Saving Throw are totally automatic in 5E ruleset. I'm not expecting my players to remember about it.
    In a similar way I don't care if a player forget where the "Initiative Roll" button is cause it could be just a UX problem.

    Quote Originally Posted by Trenloe View Post
    2) If players get used to only making rolls when they see the magic box pop up, then they'll be less likely to pay attention to the game - listen to what I'm saying as the GM, describing, requesting feedback/rolls from the players. Sure, players sometimes go AFK - but I'd expect them to flag that in FG (right-click on their PC portrait in FG) and let me know if they're going to be away for more than a minute.
    Mmh, will they pay less attention? I mean, I don't think they pay attention just cause they have to double click on a box on their character sheet. If the player attitude is to not listen I think it will happens soon or later. No matter what the UX is.

    Quote Originally Posted by Trenloe View Post
    But, like I say, this might be something that a lot of people like using in their games. If, for you st4lk3r87, it solves "[your] players having a lot of difficulties when [you] ask for a Check/Save/Initiative/Skill roll", then that's great that you've coded a cool solution to your issue.
    Yes, that's mainly something I want to solve at my table and hope someone else can benefit from it.

    Quote Originally Posted by Trenloe View Post
    Great work on the coding though. One question - how do you handle prompting players to roll when they are controlling multiple PCs?
    I'm working on it at the moment. Every time a Roll is requested from GM the "Roll Request" is queued. So every request in the queue have: Roll information, User identification and PC identification.

    I just want to say I appreciate all the inputs you gave me. Sometimes it's hard to remember how many different point of view there could be

  3. #13
    I have a player whose disabilities make it hard for him to read. This would be a Godsend.

  4. #14
    Just get it done !!!!!!!!!!!!!!!!!!!!



    kudos
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  5. #15
    Quote Originally Posted by gwhitneyy2k
    I have a player whose disabilities make it hard for him to read. This would be a Godsend.
    I'm glad to help!

    Quote Originally Posted by Mavrik6666 View Post
    Just get it done !!!!!!!!!!!!!!!!!!!!



    kudos
    I'm close to a releasable version Probably I'll be able to release it in the weekend.

  6. #16
    Just a little bump to say that the extension is available on the first post of this thread.

  7. #17
    Hmm.. Trying to download and I get an error saying invalid attachment?
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #18
    Quote Originally Posted by Gwydion View Post
    Hmm.. Trying to download and I get an error saying invalid attachment?
    Should be fixed now. I hope.

  9. #19
    Yep. Thanks!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #20
    I need to try this more today. Tried last night and all he modifiers seemed to be off. Sometimes it would double my red modifier for example when I rolled. I’ll give more feedback later today. Love the idea though . Cool.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

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