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  1. #11
    Samarex's Avatar
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    SFRPG 1.0.14 is now on Test server.

    Update Fixes and Changes (Rev 1.14)
    Main System
    --[PC] Fixed Key Ability issues
    --[PC] Fixed Resolve calulations when creating a 1st lvl character.
    --[PC] Fixed Script error when adding a custom class.

    -- [Desktop] Added Cover and FF button to Modifier Stack
    -- [Forge] Removed Forge option for Client (until I can get it working right).
    -- [CT] Removed Atks and Saves that were added from Creature Traits.

    Starship System
    -- [PC Ship] Items that don't match the Frame size can no longer be added to ship.

    Let me know if there are problems
    Thank
    Samarex
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
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  2. #12
    deer_buster's Avatar
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    Whenever I load the Core Rules, I get the following message popup in the debug console...

    Script Error [string "scripts/manager_class.lua"]:33: attempt to index field '?' (a nil value)

    I output the sClass prior to line 33, and it gets through the following before crashing...the last one is the value that is passed into the crash...you need to put a nil check on the classdata to see if it is nil or not.

    'drone (combat)'
    'drone (hover)'
    'drone (stealth)'
    'envoy'
    'mechanic (drone)'
    Last edited by deer_buster; July 17th, 2019 at 05:08.
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

  3. #13
    Samarex's Avatar
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    Sorry for not updating. So here is what has happened so far and a glimpse of what I am working on.
    Wanted to let you all know what I am trying to do for the system.
    UPDATE FIXES AND CHANGES (REV 1.0.13)

    General Items
    -- Fixed Update Suggested Books List in the Starting setup.

    Bugs and Fixes
    --[Combat] Fixed Weapons with Multi Damage Types- Damage is now handled correct with a damage type I.E- P & C
    --[Combat] Fixed Immune/Vuln/Resist/ and DR section works correct with Multi Damage types
    --[Char Sheet] Fixed Primary Stat disappears off Class Editor when you Level up.
    --[Skills] Fixed Class Skills for Multi Class incorrect. Class skills now mark correct for Multi Class
    --[Skills] Fixed Operative Free Skill system now works correct (seperate box for Free Skill)
    --[Char Sheet] Verified BAB for Multi Class is working correct.

    New Added Content
    --[Ability Score Editor] Added Ability modifier to the editor. (Shows what the Bonus will be on the Editor window)

    UPDATE FIXES AND CHANGES (REV 1.0.14)
    Main System
    --[PC] Fixed Key Ability issues
    --[PC] Fixed Resolve calulations when creating a 1st lvl character.
    --[PC] Fixed Script error when adding a custom class.

    -- [Desktop] Added Cover and FF button to Modifier Stack
    -- [Forge] Removed Forge option for Client (until I can get it working right).
    -- [CT] Removed Atks and Saves that were added from Creature Traits.

    Starship System
    -- [PC Ship] Items that don't match the Frame size can no longer be added to ship.
    -- [PC Ship] Reset now resets all but the Ship Name.

    QUICK FIX (REV 1.14a)
    Main System
    --[Spells] Fixed spell parsing for PC/NPCs

    ---------IN-WORK---------
    UPDATE FIXES AND CHANGES (REV 1.0.15)
    Main System
    -- [CT] Traps Effect is now a Attack String, also transfers to Atk section on NPC when dropped in CT.
    -- [Lib] Added Traps button to top of NPC Library.
    Starship System
    -- [Lib] Fixed filter Type to show Types (I.E. Frame)

    Primary UPDATE
    [PC SHEET]
    -- Added SPELL Tab and moved Spells listing from the ACTION tab to the SPELL tab.
    -- Replacing Spell section with a Ability Section on the Action Tab.
    --This will act allot like the Spells section does now, but will have some changes to act with Abilities.
    --- Modifiers will include Stats (Str, Dex, ....), Skills (You will be able to select a Skill associated with the ability), Misc (for extra mods from other options.)
    --- Class, Ability to select which class the group is related too.
    --- Using the Points type system, this will tie into RP for abilities that cost RP too use.
    --- DC will be calculated out to include the Target CR. (Plans are to have complete information Show to GM and Everything but Target CR to players, as not to give away NPC's CR, but the result will report a Success or Failure to the
    Player).
    Still in work so probably more will be added to this list.

    -------- UPCOMMING REV 1.0.16 --------
    Starship Combat System rework. (More to Come when I get started on this Revision.)
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
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    Lets Play a RPG

  4. #14
    Samarex's Avatar
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    Rev 1.0.15 in now on Test Server
    Some minor bug fixes
    NEW Spells moved tO a new Spells tab
    --Added Spells Known to Group box
    --Removed the circle from 0Level Spells
    --0Level line now reads At-Will
    --Fixed the Spells PerDay calulations, now update on level change and stat change.
    ACTION tab
    Replaced spells with Abilities Group
    Works same as spells but has been modified to include a updated Cast action with ability to select a Skill to add to the roll bonus plus a DC section to set up the attack vs DC.
    Reolaced the PP system with RP for abilities that cost RP. The cost box was move to the cast action to allow for entering multiable cast actions with differnt RP cost.

    I have plans on making a video showing hiw the system works
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  5. #15
    Really appreciate all the work you do with this system!

  6. #16
    Can you walk us through setting up an ability on the new tab for something that uses skill such as trick attack and clever feint ect?

  7. #17
    Samarex's Avatar
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    Quote Originally Posted by msbranin View Post
    Can you walk us through setting up an ability on the new tab for something that uses skill such as trick attack and clever feint ect?
    At First its just Like doing Spells.
    1- Group (Select Class) in your case Operative , this sets up the CL and RP
    2- Open Group window and add 1 to level 1
    3- Take your Trick attack from your Abilities Tab and Drag it on the Level 1 slot.
    Now Create a Action Cast

    You want to Select Ability then Cycle thru Skill until you get to your skill you want Add any extra bonus.
    For a Ghost Operative this would be. Ability + Stealth + 4
    Next is Ability DC
    Set the Base to 20 and Cycle to CR This set the Check at DC 20+ Targets CR.

    Add 2 Effects
    1- Target/ Flat-footed 1rd
    2- Self/ Trick Attack;DMG:1d4


    Now you just need to select your target and hit the cast button. It will roll a d20 Add your Skill Bonus + Misc Bonus and check if its Highr than 20 +Targets CR.
    Chat will report the Result if you succeed then just press the two effect and make your normal attack.
    Attached Images Attached Images
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  8. #18
    For Ability DC for abilities, would it be possible to add opponent's various skills bonuses in a future update?

    Using Bluff to Feint as an example. You can either roll against 15 + CRx1.5 or 10 + opponents Sense Motive Bonus, whichever is highest. Currently you can only roll against CR x1.5
    Last edited by Athenos; September 5th, 2019 at 20:31.

  9. #19
    Samarex's Avatar
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    Quote Originally Posted by Athenos View Post
    For Ability DC for abilities, would it be possible to add opponent's various skills bonuses in a future update?

    Using Bluff to Feint as an example. You can either roll against 15 + CRx1.5 or 10 + opponents Sense Motive Bonus, whichever is highest. Currently you can only roll against CR x1.5
    Yes, I will put that down to Add.
    I did not sit a read every ability for every class to find every possable option. So there are going to be some options that will need to be added. But if all the users makse the request like this, I can get them added in.
    But for now for that Check just just set it to the 15 + CR 1.5 and roll, The chat will report its result, Thw GM could check if the DC 10+ skill bonus would change the out come.
    Last edited by Samarex; September 5th, 2019 at 22:29.
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  10. #20
    Samarex's Avatar
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    Wanted to post a update
    After 1.0.15 release there were a few bugs reported, and some ideas for improvement to the new Ability section.
    I have been working on these items.
    Most the bugs have been squashed,, and there has been a improvemet to the system.
    The abilities section is now very user configurable.
    - In the Main Group box there is now only one number box, this number now controls how many sections will show (previously the Level libe.), this section line can now be named what ever the user wants.
    -- The Abilitities main line now has the ability to put Uses per day bubbles, You just switch to Prep mode and a number box will appear next to each ability. Set this number to how many per day and when you switch back to standard mode it is replaced with that mant bubbles that can be checked off when your done using it. The bubbkes are Ability specific not group so you can have different amounts in the same group.
    -- I added Character to the list for Class selection in the Group box. This will set the CL to Character level. Will come more into play for multi class Characters
    I still need to fix some issues in the Use Action editor for better configuration of the action. We found some abilities that could not be programed correct.

    I lost a couple days of work due to a power supply going bad, got it replaced and back to work.
    Hope to have this out soon.
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

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