DICE PACKS BUNDLE

Thread: Primal Iron

  1. #1

    Primal Iron

    is this even possible in pathfinder, and if yes how would it be coded

    Primal iron:
    weapons count as cold iron for the purpose of overcoming damage reduction, affecting regeneration , and concerning vulnerability to cold iron . Creatures whose damage reduction is overcome by cold iron , or whose regeneration stops functioning due to a cold iron attack, or who are vulnerable to cold iron take half "again" as much damage (+50%) from a primal iron weapon (additional dice damage is not increased such as that from a burst special ability or sneak attack damage) as normal.

  2. #2
    apply this effect to the actor (player or NPC): "DMGTYPE: cold iron"

    for more information about effects in the 3.5/PF ruleset, see https://www.fantasygrounds.com/wiki/...p/3.5E_Effects

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in