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September 2nd, 2018, 20:26 #11
Also, please note,
Please remember not to update right before a game starts.
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September 2nd, 2018, 20:33 #12
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Also, rule zero: don't update right before a game session.
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November 13th, 2018, 03:11 #13
This is the same thing that took place on one of my tables. I do know that last session (2 weeks ago) I was had way too much stuff on the table and memory was affecting the players (causing run time errors). We ended that session, and I un-shared alot of things. Perhaps this was the root cause? Unsure. I am pretty sure my last update was almost a week ago, so can't say if that was a factor either.
Oh we just re dragged all the appropriate weapons, spells, potions and HD back onto the sheets. Seems to be holding so far.Last edited by DrakePD; November 13th, 2018 at 03:23.
~Drake
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September 7th, 2020, 15:23 #14
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- Mar 2020
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Sorry for the thread necro, but I have just logged back into FGC using 5e rules and all of the damage dice for spells and weapons have disappeared. I could go and add everything manually, but as I'm running 3 campaigns, I'd rather not do that. Any thoughts? I have run the updates and made sure the libraries are loaded.
Thanks
PS - just spotted that the player Hit Dice are also missing.....Last edited by SteveStewart332; September 7th, 2020 at 15:31. Reason: Extra info
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September 10th, 2020, 01:18 #15
Supreme Deity
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I've seen this happen when importing/exporting between FGC and FGU. The data formats are different. You can only go from FGC->FGU; not the other way around.
Regards,
JPG
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