Thread: Sanctuary Spell
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August 10th, 2015, 17:31 #1
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Sanctuary Spell
Is possible to configure the Sanctuary (level 1 cleric spell) in the FG? If so how it would be?
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.Last edited by Qoff; August 10th, 2015 at 17:57.
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August 10th, 2015, 18:01 #2
Same as on the table top I guess. Maybe just assign a reminder effect that it's on the character and remember to roll the saving throw when needed? The triggers for this spell don't really exist in FG from what I can tell (no, onAttack or onAttacked type things) so automating it seems daunting.
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August 11th, 2015, 02:10 #3
Lesser Deity
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As mentioned there is no automated way to deal with this. I personally would just have the player make an informational effect called "Sanctuary" and just have the player drop it on the creature the spell is cast on.
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August 11th, 2015, 02:12 #4
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Thank you.
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December 24th, 2018, 01:20 #5
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- Sep 2016
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So, it's three years later. How we doing on this issue?
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December 24th, 2018, 01:41 #6
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