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  1. #1

    Does fantasy grounds detect min range on ranged attacks

    For instance a long bow has a range of 150/600 ft. Can fantasy grounds automatically apply disadvantage on attacks between 150 and 600 or does it need to be always manual.

  2. #2
    damned's Avatar
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    Quote Originally Posted by Nerzilus View Post
    For instance a long bow has a range of 150/600 ft. Can fantasy grounds automatically apply disadvantage on attacks between 150 and 600 or does it need to be always manual.
    Ranges have not been coded into the 5E ruleset.
    They are in Savage Worlds and Shadowrun.
    Not every rule is covered with automation.

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    leozelig's Avatar
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    Quote Originally Posted by damned View Post
    Ranges have not been coded into the 5E ruleset.
    They are in Savage Worlds and Shadowrun.
    Not every rule is covered with automation.
    I did not know such things were possible. I will have to check this out...

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    Quote Originally Posted by leozelig View Post
    I did not know such things were possible. I will have to check this out...
    Pointers know the distance between ends. It's just a matter of using that. Using distances mean that maps have to be to scale, not TotM relative position maps, and you have to use targeting, and the DM has to make sure things are as they are supposed to be, and you are not using houserules that make other adjustments, etc.

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  5. #5
    Quote Originally Posted by LordEntrails View Post
    Pointers know the distance between ends. It's just a matter of using that.
    ...and how would one do that?



    I would think it would be something like the following;

    IFT: DISTANCE(>=150); DISATK: range

    But that doesn't seem to work.

  6. #6
    Zacchaeus's Avatar
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    Hi GMScott, welcome to FG.

    LordEntrails is referring to drawing a pointer on the map by holding down both mouse buttons and dragging. If targeting is used properly then you also see a white arrow between targets which also has the distance on it.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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    Hi GMScott

    Distance calcs for ranged weapons hasnt been implemented in most rulesets afaik.
    Shadowrun does it and I think Savage Worlds does. The others havent been coded for it.

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    LordEntrails's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    Hi GMScott, welcome to FG.

    LordEntrails is referring to drawing a pointer on the map by holding down both mouse buttons and dragging. If targeting is used properly then you also see a white arrow between targets which also has the distance on it.
    This, and note that you can't do any effects with it, as it is not a variable that is accessible to the effects or the combat tracker (in 5E)

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  9. #9
    Thank you all for your warm welcome and quick responses!


    Quote Originally Posted by damned View Post
    Hi GMScott

    Distance calcs for ranged weapons hasnt been implemented in most rulesets afaik.
    Shadowrun does it and I think Savage Worlds does. The others havent been coded for it.

    This is both surprising and disappointing!

    Having used RPTools' MapTool, d20Pro, and Roll20 (all of which have this most basic capability), I would like to know how I would go about trying to implement this for 5E.
    I assume I would have to write a custom condition for IFT, correct?

    I haven't done nearly enough digging yet, so I haven't found the core libraries. Is extensibility based on JavaScript like Roll20, or some kind of custom script like MapTool? Maybe C/C++?

    I'm still a bit overwhelmed with the size of the wiki, can you point me in the right direction for this, please?

  10. #10
    Quote Originally Posted by GMScott View Post
    Thank you all for your warm welcome and quick responses!





    This is both surprising and disappointing!

    Having used RPTools' MapTool, d20Pro, and Roll20 (all of which have this most basic capability), I would like to know how I would go about trying to implement this for 5E.
    I assume I would have to write a custom condition for IFT, correct?

    I haven't done nearly enough digging yet, so I haven't found the core libraries. Is extensibility based on JavaScript like Roll20, or some kind of custom script like MapTool? Maybe C/C++?

    I'm still a bit overwhelmed with the size of the wiki, can you point me in the right direction for this, please?
    Extensions are written in LUA and XML. You'll need to dig into them pretty heavily to make that kind of change.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

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