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  1. #11
    Oh my gosh! Thank you so much for the text tip and the info!

  2. #12
    Quote Originally Posted by Zacchaeus View Post
    Yes, you can format text in the features box either by right clicking and selecting the paragraph type or by using the normal shortcut keys.

    There's not really a list of know built in things - there's only a couple. Spellcasting is the only one I can think of off-hand in class building. There's a few for races and NPCs and some feats are automated as well. But there's no master list.
    This might help as a list: https://www.fantasygrounds.com/forum...preted-strings

  3. #13
    Hello,

    So this was extremely helpful,

    the only issue I am having is, when in the Character Wizard.
    The subclass, has spells. But when i am creating a character it doesn't give me the options for spells/cantrips.

    I am at a loss here.

  4. #14
    Zacchaeus's Avatar
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    Quote Originally Posted by LaoclesJarkin View Post
    Hello,

    So this was extremely helpful,

    the only issue I am having is, when in the Character Wizard.
    The subclass, has spells. But when i am creating a character it doesn't give me the options for spells/cantrips.

    I am at a loss here.
    I'm not sure that the Character Wizard has been optimized for homebrew stuff yet. You'd need to refer to the Wizard thread. https://www.fantasygrounds.com/forum...Reports-(2020)
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #15
    Zacchaeus's Avatar
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    Quote Originally Posted by LaoclesJarkin View Post
    Hello,

    So this was extremely helpful,

    the only issue I am having is, when in the Character Wizard.
    The subclass, has spells. But when i am creating a character it doesn't give me the options for spells/cantrips.

    I am at a loss here.
    I'm not sure that the Character Wizard has been optimized for homebrew stuff yet. You'd need to refer to the Wizard thread. https://www.fantasygrounds.com/forum...Reports-(2020) (And to be honest I'm not sure how the wizard would ever pick that up for homebrew classes)
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #16
    Hi, bumping this thread to ask a related question - I'm testing out FG to see how I like it/how easy it is to use vs. other things. Adding custom subclasses was one thing that I'm experimenting with - am I correct in thinking that with the demo you can't do any of the copying/unlocking stuff like you can with the full version? I've seen a few videos about how to do it, but can't seem to get it to work in the demo. Just wanting to make sure it isn't user error.

  7. #17
    Zacchaeus's Avatar
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    Welcome to FG.

    To be honest I'm not sure what you can and can't do with the demo version. Normally to copy something you open the module and then open the relevant list from the campaign buttons on the right and then click on and drag the thing you want to copy and drop it back down into the same list. If that isn't working with classes or races for you then it is quite possible you can't do that with the demo version.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #18
    With the FGU Demo version, you can do everything you can do with the licensed version, except for host games.

    Regards,
    JPG

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