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  1. #31
    Other than Notepad++ word-search and then minor edits or transplants, I don't code in XML or know how to build an import scheme, unfortunately.

  2. #32

    Join Date
    Aug 2015
    Location
    Western New York
    Posts
    171
    Ah. Well, if you have Excel - you can get it to where Excel will do it for you. If you want help with that, let me know, and I'll show you how you can do it. Then of course, you need to make what you do, be importable to an excel spreadsheet. A fair bit of labor to be sure!

  3. #33

    Join Date
    Aug 2015
    Location
    Western New York
    Posts
    171
    For those who might be interested - here is Sean McGuinnes. The reason I'm posting him here is because the player who played Sean (one of the Best I'd ever had the pleasure to GM for), left the campaign unexpectedly. Fortunately, it was AFTER we hit a natural end point of the story, but just before we were to begin chapter two of it all. The characters were primed to take on TheRatPack in his home territory in Hong Kong. In any event, the other character may still be used in a pending Cyberpunk campaign at some point in time, but Sean McGuiness listed below was one tough hombre.

    Name: Sean McGuiness
    Race: Human

    Attributes [180]
    ST 10
    DX 14 [80]
    IQ 15 [100]
    HT 10

    HP 10
    Will 15
    Per 15
    FP 10

    Basic Lift 20
    Damage 1d-2/1d

    Basic Speed 6
    Basic Move 6

    Ground Move 6
    Water Move 1

    Social Background
    TL: 9 [0]
    Cultural Familiarities:
    Languages:

    Advantages [131]
    Boosted Reflexes [18]
    Charisma (1) [5]
    Combat Reflexes [15]
    Contact Group (Police force) (Effective Skill 12) (9 or less; Somewhat Reliable) [5]
    Contact Group (Spec War community) (Effective Skill 12) (12 or less; Somewhat Reliable) [10]
    Contact Group (Street) (Effective Skill 12) (9 or less; Somewhat Reliable) [5]
    Damage Resistance (Subdermal Armor; Piercing & Cutting) (8) (Limited; Tough Skin) [16]
    Damage Resistance (Subdermal Armor; Skin) (4) (Tough Skin) [12]
    Danger Sense [15]
    Direct Neural Interface (military) [15]
    Eidetic Memory [5]
    Extra Basic Speed (Boosted Reflexes) (+1) (Costs Fatigue (+2); Gives conditional Basic Speed bonus) [18]
    High Pain Threshold [10]
    Pan-immunity shot [0]
    Subdermal Armor [0]

    Perks [1]
    Honest Face [1]

    Disadvantages [-50]
    Addiction (Drinking when stressed) (Cheap) [-5]
    Code of Honor (Professional) [-5]
    Curious (12 or less) [-5]
    Light Sleeper [-5]
    Overconfidence (12 or less) [-5]
    Phobia (Arachnophobia) (12 or less) [-5]
    Sense of Duty (Friends and comrades) (Small Group) [-5]
    Wealth (Struggling) [-10]
    Workaholic [-5]

    Quirks [-2]
    Sucker for a dame in stockings - more easily infuenced by attractive women in stockings [-1]
    Sucker for a pretty face - more easily influenced by pretty women in distress [-1]

    Skills [41]
    Acting IQ/A - IQ-1 14 [1]
    Computer Hacking/TL9 IQ/VH - IQ-3 12 [1]
    Computer Operation/TL9 IQ/E - IQ+0 15 [1]
    Computer Programming/TL9 IQ/H - IQ-2 13 [1]
    Criminology/TL9 IQ/A - IQ+0 15 [2]
    Detect Lies Per/H - Per-1 14 [2]
    Disguise/TL9 (Human) IQ/A - IQ-1 14 [1]
    Driving/TL9 (Automobile) DX/A - DX-1 13 [1]
    Electronics Operation/TL9 (Electronic Warfare) IQ/A - IQ-1 14 [1]
    Electronics Operation/TL9 (Security) IQ/A - IQ-1 14 [1]
    Electronics Operation/TL9 (Surveillance) IQ/A - IQ-1 14 [1]
    Escape DX/H - DX-2 12 [1]
    Fast-Draw (Pistol) DX/E - DX+2 16 [2]
    includes: +1 from 'Combat Reflexes'
    Fast-Talk IQ/A - IQ+0 15 [2]
    First Aid/TL9 (Human) IQ/E - IQ+0 15 [1]
    Forced Entry DX/E - DX+0 14 [1]
    Forensics/TL9 IQ/H - IQ-1 14 [2]
    Guns/TL9 (Pistol) DX/E - DX+1 15 [2]
    Guns/TL9 (Rifle) DX/E - DX+0 14 [1]
    Intelligence Analysis/TL9 IQ/H - IQ-2 13 [1]
    Interrogation IQ/A - IQ-1 14 [1]
    Intimidation Will/A - Will-1 14 [1]
    Judo DX/H - DX-1 13 [2]
    Knife DX/E - DX+0 14 [1]
    Lockpicking/TL9 IQ/A - IQ+0 15 [2]
    Observation Per/A - Per-1 14 [1]
    Psychology (Human) IQ/H - IQ-2 13 [1]
    Research/TL9 IQ/A - IQ-1 14 [1]
    Search Per/A - Per-1 14 [1]
    Shadowing IQ/A - IQ-1 14 [1]
    Sleight of Hand DX/H - DX-2 12 [1]
    Stealth DX/A - DX-1 13 [1]
    Streetwise IQ/A - IQ-1 14 [1]

    Stats [180] Ads [131] Disads [-50] Quirks [-2] Skills [41] = Total [301]

    Hand Weapons
    1 Blackjack LC:4 $20 Wgt:1
    Dam:1d-2 cr Reach:C Parry:11 ST:7 Skill:SK:Brawling, STX
    1 Small Knife LC:4 $30 Wgt:.5
    Swing Dam:1d-3 cut Reach:C,1 Parry:10 ST:5 Skill:SK:Sword!, SK:Knife, STX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3
    Thrust Dam:1d-3 imp Reach:C Parry:10 ST:5 Skill:SK:Sword!, SK:Knife, STX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3 Notes:[1]
    1 Tactical Flashlight LC:4 $100 Wgt:1
    Swing Dam:1d cr Reach:1 Parry:9 ST:6 Skill:SK:Sword!, SK:Shortsword, STX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3
    Thrust Dam:1d-2 cr Reach:1 Parry:9 ST:6 Skill:SK:Sword!, SK:Shortsword, STX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3

    Ranged Weapons
    1 Auto Pistol, 9mm (TL 9) LC:3 Dam:2d+2 pi Acc:2 Range:150 / 1900
    RoF:3 Shots:18+1(3) ST:9 Bulk:-2 Rcl:2 $800 Wgt:2 Notes:[1]
    1 Small Knife LC:4 Dam:1d-3 imp Acc:0 Range:5 / 10
    RoF:1 Shots:T(1) ST:5 Bulk:-1 Rcl: $30 Wgt:.5

    Armor & Possessions
    4 Auto Pistol, 9mm (TL 9, Ammunition) $56 Wgt:2.8 Location:
    1 Concealable Vest $1000 Wgt:2 Location:torso
    1 Heavy Bike (TL 7) $8000 Wgt:0 Location:
    1 Tactical Vest Trauma Plates $600 Wgt:9 Location:torso

    Notes
    Sean grew up a military brat, moving every few years as the Marine Corps posted his father here and there. His father seemed both enamored with, and at odds with the life of a Marine. His initial MOS of Field Image Analyst lead to his later specialty of Military Journalist where he processed and edited production pieces. At night he spent his time restoring film noir classics... He was a mystery to Sean, consistently stern and angry when interrupted. His mother was a prim, pretty woman who was encouraging but always seemed to be preoccupied, lost in thought. The marriage grew colder and eventually his parents announced they would be divorcing as Seann's senior year in highschool drew to a close.

    He had done well in his classes, though smarter than many of his teachers he struggled with boredom, and was offered a full scholarship for college on-line and partial scholarship to attend. Instead, he went to a recruiting station by himself early on a Saturday morning and enlisted in the Navy. His aptitude scores gave him the option of Intel and his performance in training landed him in Special Warfare. His career had its hiccups, particularly when he served under officers or NCO's who he saw as incompetent, still he was successful and gained a reputation as a solid performer in the field. Eventually he was slotted to support covert operations for Tier 1 units and saw several ungodly deployments in the worst shitholes in the world. He gained experience working with electronic systems and drones and frequently worked on task-organized teams with intelligence officers and SOCOM personal from different branches and agencies. Being involved in intelligence gathering and analysis, including interrogations took a toll and he developed a shell of cynicism as well as a few scars. After being evacuated to recover from minor wounds sustained when his FOB was overrun for the third time, he was offered an early out with a RIF(Reduction in Force). From the front line of the special ops war you could see there was no end in sight. Every group picture from his early years in the service had at least one of the now missing or dead. The military was pushing to do more with less and less and the toll payed by the men and women on the ground was growing. He took his walking papers.

    The bleak desolation of those far off places and the human cruelty he had witnessed - and engaged in - left an impression on him. Over the years there had been women but they came and went. Faithful, unfaithful, the operational tempo that ruled his life eventually drove them away. He could not blame them and held no animosity... that's the way it was for most of the guys he knew. Unless you were willing to date within the SOCOM community long term relationships were hard to come by.

    At 28 he joined the NCPD, and excelled as a rookie cop. The first two years on the force were rough but he learned at a tremendous rate. He caught some flak from fellow officers for going out of his way to make acquaintances on the streets but the payoff in information was significant and he began to make a name for himself. But it was apparent from his start on the force that the police were underfunded and the department did not have the backing it needed from the government. His cynicism and disillusionment grew as he watched good officers fail to make promotions or get reprimanded for administrative reasons, while the mediocre got ahead. He left the force in his third year having been decorated for valor under fire and threatened with demotion for failing to file the proper requisition paperwork on the same day. He struggled for a while, unsure what to do. He called his mom several times and found she had warmed up over the years. He wondered about his old man who he had not heard from in years. Drifting for a time, he contacted old friends from his Navy days, kept in touch with the cops he respected, worked out, read the news and watched the old movies he had watched as a kid, the ones his dad had been fond of restoring.

    Slowly it came to him... maybe PI would actually be an interesting career. He knew enough people who had left the force and ended up at one or two of the big firms. He wanted to try being his own boss though. Why not freelance? He started looking into office space.

  4. #34

    Join Date
    Aug 2019
    Location
    Alhambra, CA, near Los Angeles
    Posts
    3
    Join us in a GURPS Cyberpunk game!
    In "The Medusa Sanction," a canister containing a deadly nanotech virus has been stolen from a Yakuza courrier. She calls on the PCs to help her get it back. What they don't know is that a deranged, rogue android has purchased the canister and plans to release it over Houston, TX. Can they find her and stop her from carrying out her plan?

    Paolo's GURPS Cyberpunk Game:
    www.Roll20.net
    Games/Join a Game
    Search for GURPS
    Join "GURPS Space: Raid on Sterling"

    We play at 5:00 pm Pacific on Tuesdays

    Discord Server: (for voice)
    https://discord.gg/ea67nuQ
    Last edited by DeviousIncubus; August 25th, 2019 at 19:15.

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