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  1. #111
    Hello, is anyone aware of a Worlds Without Number (or Stars without Number) character sheet?

  2. #112

  3. #113
    Hey everyone,has anyone got to work on a mutant year zero sheet?,been planing to play with some folks but sadly I cant find one and even when I could dip my hand I can already tell I might need to change a lot of the stuff from the default sheet

  4. #114
    damned's Avatar
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    Hi AzrakN

    Ive never played MYZ.
    If you tell me how each thing works mechanically Ill tell you how I would set it up in MoreCore

    Attributes
    Strength/Agility etc
    Tell me Min/Max values and how you would use them in game, how they affect your rolls etc

    Damage/Fatigue etc
    Tell me Min/Max values and how you would use them in game, how they affect your rolls etc

    Conditions
    Tell me Min/Max values and how you would use them in game, how they affect your rolls etc

    Skills
    Tell me Min/Max values and how you would use them in game, how they affect your rolls etc

    Gear
    Does it affect your rolls etc

    Talents
    Does it affect your rolls etc

    Mutations
    Does it affect your rolls etc

    Mutation Points
    What are they? How are they used? How do they affect your rolls?

    Rot Points
    What are they? How are they used? How do they affect your rolls?

    XP
    What are they? How are they used? How do they affect your rolls?

    Relationships
    What are they? How are they used? How do they affect your rolls?

    And finally explain combat.

    You can answer over several posts over time if that helps.
    The more info you provide the better I can help you.
    But dont just cut and paste from the rules.
    I have the game but I have ZERO time to read it and learn it.

  5. #115
    So first of all thank you very much my plan is to get a working sheet more than anything then focus on making the other two books sheets too.

    My main grips are with me not being able to resize or move around stuff on the sheet even after following the tutorials.

    But here is also the descriptions of those systems in a basic way since they really are mostly summed up in a "how many dices should you roll"

    Attributes:

    Their Min/Max is from 0 to 5 they are more than anything used to do certain
    actions as expected,more than anything they dictate how many dices get rolled
    say 3 of Agility makes you roll 3 dice everytime you use Agility

    Damage,Fatige,Doubt and Confusion also go from 0 to 5.

    These are easier to manage since the idea is that each one affects an attribute
    by reducing it one point.

    so they go like this:

    Damage affects Strenght
    Fatigue affects Agility
    Confusion affects Wits
    Doubt affects Empathy

    Conditions:

    These arent really something that does more than hinder the character way of
    healing,critical injuries too are mostly only penalties on rolls

    Skills:


    They are also used for some actions as Attributes do too,these are a little
    more focused to fine tune one can say,they work the same as Attributes in the
    way you roll as many dice as points that you have on them.

    Gear:


    They affect some rolls but that depends on the item,not all of them do of course
    these can be pretty much done on the items tab and added later on the sheet thats what I do mostly on other systems


    Talents:


    They can affect certain rolls by giving one a certain extra dice or letting
    someone get a bonus on a result for example giving one a +2 on the roll result
    after crafting something or letting one use Agility instead of Strenght on
    certain checks

    Mutations and mutation points work together:


    Everyone gets one at the start and you always have an starting amount
    equal number of Mutation
    points to your Mutations (say you have 5Mutations then you get to have
    5 Mutation points),the Max mutation points one can have is 10.

    How they are rolled is easy,you spend one point to activate one mutation
    then you roll a basic dice,if you decide to use an extra mutation point then
    you gret an extra dice to roll.

    Rot points:

    These are something that gets build up at certain zones of the map,the max
    number one can have of these is 10.

    The system is simple say you have four rot points,then you roll four dice and if
    they land on a certain number you take one point of Damage (so less Strenght)

    Experience or XP:

    This is something more than anything thats used as always to level up
    the way it works is pretty much by being given at the end of the sesion at the
    GM choice,every five XP a player gets to either improve one Skill by one level
    or they get a new Talent (this resets their XP back to 0 so one can say 5 xp is
    always taken as a level up)

    Relationships:

    These are more than anything plot related and for exp gain,since they
    are player choosen I dont think anything extra more than giving a field one can
    fill up would be needed


    Combat:


    This might be too abstract per say but I played Aliens RPG and I always think
    the two games share some of these ideas pretty much so here we go.

    First everyone gets to roll for initiative as expected,this is done by a D6
    + your Agility score

    So at each turn both players and npcs can roll for one skill or use a Mutation
    hence why there are skills called shoot,fight and the such those are used
    for the attack rolls depending on what is being used

    this is what I think more than anything affects as there isnt really a full list
    of attacks and the such due to the many ways combat can go so its mostly up
    to the players and GM to decide

    As said before the skills used depends on the action or the gear used so players
    usually know how many dice they need to roll and the results are choosen by that

  6. #116

  7. #117
    I've been searching for a Wrath and Glory sheet and think I found one on the forums but have no idea how to use it. Also, is there a theme for W&G somewhere?

  8. #118
    Would Morecore be the best solution for Lamentations of the flame princess?

    Or does anyone have a working sheet and by working i mean just roll saves , roll ability checks and stuff .
    I do not need it to work in the combat tracker as i only use 2 tokens in the tracker , party and enemy.

    Thanks for the responses!

  9. #119

  10. #120
    Heya , yeah it looks like i might be able to use this , i never even thought of it ty

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