Thread: Unsupported Game Systems Offer
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October 30th, 2018, 14:05 #71
- Join Date
- Nov 2014
- Location
- Czech
- Posts
- 22
Hello Damned.
Well, now I feel stupid.
If I use /explode 5d10+5d10 - both groups explode on 10. (which is SUPERB )
If I use /explode 5d10-5d10 - negative group (second) do NOT explode on -10.
Is it expected behaviour of /explode logic or a bug?
Also, neither /explode /edie does work for my custom dices at all (if they are without my laggy script)Last edited by Kilitar; October 30th, 2018 at 14:17.
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October 30th, 2018, 15:01 #72
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October 30th, 2018, 15:09 #73
- Join Date
- Nov 2014
- Location
- Czech
- Posts
- 22
WOW, great.
Exactly what I need.
That is wonderfull how fast you did resolve this
(In base roll green ones should go first but its only cosmetic change) (5D20010 + 5d50010), bonuses, maluses
Thank you very much for this oneLast edited by Kilitar; October 30th, 2018 at 15:13.
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October 30th, 2018, 15:11 #74
hah - you say fast - i say it still took four hours to code!
ill send you a PM as this is a beta build still...Last edited by damned; October 30th, 2018 at 15:37.
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January 4th, 2019, 11:49 #75
- Join Date
- Jan 2019
- Posts
- 1
Hi, sorry if this isn't the right place for this, but did you ever finish the openlegend implementation? I'm looking into buying a subscription and was wondering if it was complete (and, if not, if I could help).
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January 4th, 2019, 12:12 #76
Hi sauyon no I have not finished it - however thwright#2068 on discord has been continuing the work.
I can share the extension in its current state - you can test it with a demo license - and possibly you might want to collaborate with thwright to push it that last bit...?
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January 10th, 2019, 22:39 #77
- Join Date
- Jan 2018
- Posts
- 15
Sauyon and I have been in touch.
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January 11th, 2019, 00:02 #78
Ive just sent you (via Discord) a revised version.
Ive incorporated most of your changes (just a little cleaner in regards to 1.48).
moved to Cas3/3a
changed order to init
fixed vehicles
updated fonts
cur max to lethal
readded CustomDiceOLAdvInitiative
plus some other small changes
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January 11th, 2019, 02:54 #79
- Join Date
- May 2012
- Posts
- 386
Hi damned, I have a question. I am working on a character sheet for Blue Rose which is based on the Fantasy Age system, 3d6+attribute where any doubles constitutes a stunt, and one die is a different color that gives you stunt points. I came across posts about turning the die red and have done so. My question - is there a way to make it blue? It's just for cosmetic, red works great, but Blue Rose needs a blue die lol
I am currently using the /die 2d6+1d1006+(p1) under the Param Formula for each Attribute's die roll and it turns the last die red. I thought I saw a way to turn it blue once upon a time but now I can't find it.
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January 11th, 2019, 03:30 #80
You wont believe how easy this is...
I created alternate colours for all the dice already
100 = red
200 = blue
300 = green
400 - yellow
So you would use d2006!
Please do make sure you share your results when you are done!
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