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Thread: Plot Threads

  1. #31
    Oberoten's Avatar
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    Leftovers...

    Some leftover minor hooks:

    Just to make the characters happy, let them have it. The dragon's hoard... Someone else has slain the dragon and now they can loot to their heart's content.

    Of course, the SOMEONE will be very upset and as shown by the dragon they are not above killing to reach their ends.

    This can go in several interesting directions really depending on the moral vein of your players/characters. Sprung this on my players once and they ended up getting a share by "the Man" for making sure nobody else dragged the treasure away.

    It can be a fun way to introduce a rival gang of mercenaries as well. Not the real good or bad guys, just some people that could be used as a fun mirror for the players. Some people to beat to the goal every now and then. My experience is that characters such as these are the ones the players LOVE to hate.

    .................................................. ........

    The Faithless servant

    Another way to hook the players deeply is betrayal... Someone they trusted proves to be a spy or even worse an enemy that has followed them to get a "feel" for them and learn of their strengths and weaknesses first hand.

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    The... Evil?

    Someone or some-THING traditionally evil has started protecting a small village for some reason. Is this a change of heart? A new philosophy/religion (can we help it spread?) ? Or is it part of something darker?

    For real fun mix this with the official power of the region wanting to get rid of the obviously evil creature and the villagers/townspeople wanting to protect their new friend/benefactor.

    "Odd... For the last fourty years we have NO deaths registered for this village... "

    .................................................. .........
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

  2. #32
    Oberoten's Avatar
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    Nothing gets the players tails up as having them play dupes for someone else.

    Curent campaign in StarWars has them doing exactly that. We are playing in the pre-EpIV days and the characters are basically emisaries of the republic... Oh, wait I mean Empire. *wickedgrins*

    So they are sent out to Alderaan to negotiate a supposed Secession from the republic. Now this is a HARSH task really, there isn't much that CAN be done to make them want to stay except threatening violence which they have been UTTERLY forbidden to do.

    In other words, negotiations go into a complete spin with one of the characters trying to court the young princess instead of taking care of his tasks, the other two are having their own problems ... most of them with eachother.

    Out in space at the same time though something new appears... a HUGE pirate fleet jamming all communications and obviously preparing to take the planet since it will no longer be protected by the Imperial Navy.

    Coincidentially the ship the players have been given is a stealthy bird, or so they have been told. All VERY high-tech all very secret, but enough for them to slip through the blockade and call in the navy.

    (Nevermind that most of the Pirate fleet was just gravatic projections with a few real ships spread out thin in between.)

    Soon enough an IMPRESSIVE battlefleet of the Empire turns up and eradicates the pirates (well the projections anyway) and the Heroes get to return to Alderaan with the good news to recieve commendations for their great deed in slipping past the "pirates" of course they are now aware that their ship has in fact VERY limited stealth capabilities.... They last for about 5 minutes before emptying all capacitors and needing about two hours of recharge time.

    But the goal has been reached, they are now set up as a politicaly influent group on Alderaan. And somehow they STILL aren't very happy about it.
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

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