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Thread: Ruleset v1.0.7.

  1. #1

    Ruleset v1.0.7.

    Greetings All,

    Now that v1.0.6 has been sent to FG, it's time to start planning v1.0.7.

    • Add Spacecraft Items, initially Hull, Armour, Computer, Electronics, Armaments, Misc etc)
    • Add Languages (Hiver, K'hree, Anglic, Vilani, Zdetl, Oynprith)
    • Allow Careers to be created*
    • Create players rulebook**

    * Careers
    Due to the nature of Careers, and the specialisation of the career I'm not sure this can ever be fully automated. My initial thoughts are to allow the custom creation to mirror the rulebook careers, and allow them to be dragged and for that to populate the data (the same as current rulebook careers).

    ** Create players rulebook
    I plan to create a cutdown version of the rulebook removing GM focused chapters. A GM's rulebook will follow, plus Character Generation Module, I'm just wary of supporting 4 different modules for a single ruleset.

    Anyway, post here any thoughts on the above and any more ideas for v1.0.7. The spacecraft items will take the most time, but I'll find the time for any bugs/issues found.

    Also note that today I've sent Tripwire over to FG, it uses v.1.0.6. You can find it on DriveThruRPG here. It's a cracking book.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #2
    Hi!
    Very nice, could be interesting for almost any futuristic game, like Star Wars, Star Trek, or else.

    Hope you share it after !

  3. #3
    I've actually done that with my Black Book modules MBM. I've basically just added the career and sorted it like the reference manual. Basically done all the edits from XML. From there just added links to the rollable tables in place of the actual printed out tables. I can send you a mock up of what I have if you like? I think for the time being, it would be nice to be able to drop the career to the career history so as a quick link to the career entry. It would link to your career entry with the tables and players will just need to make manual edits.

    I've actually been making spaceships in Craft group. Along with Drones and Vehicles. If your not keen on making a new database group, might think about an option to change the template like with items to the required fields within craft. Since you have it already there.

  4. #4
    Actually, it's interesting. The problem that I have it's just that the ruleset does satisfy in the thing i need to build Star wars system!

    I rater like most have a ruleset complete that I just need to build the module!

  5. #5
    Disregard...wrong forum!
    Last edited by GunbunnyFuFu; June 2nd, 2018 at 04:43.
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EST) United States; GMT -5 hours

  6. #6
    Quote Originally Posted by superteddy57 View Post
    I've actually done that with my Black Book modules MBM. I've basically just added the career and sorted it like the reference manual. Basically done all the edits from XML. From there just added links to the rollable tables in place of the actual printed out tables. I can send you a mock up of what I have if you like? I think for the time being, it would be nice to be able to drop the career to the career history so as a quick link to the career entry. It would link to your career entry with the tables and players will just need to make manual edits.

    I've actually been making spaceships in Craft group. Along with Drones and Vehicles. If your not keen on making a new database group, might think about an option to change the template like with items to the required fields within craft. Since you have it already there.
    Hi ST57.

    I did think about Spaceships in the Craft group, but I've been watching SFRPG - that's got a whole new system for Spacecrafts (with new CT coming), so I'm going to work on the data items and once SFRPG has it all 'working' I'll add it all into 1E.

    I hope you can look at making official modules from those Black Books. I did enquire if I could convert the Spinward Marches next for 1E but been told a new version is in the works so they don't want it done :/

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #7
    Quote Originally Posted by Martin2301 View Post
    Hi!
    Very nice, could be interesting for almost any futuristic game, like Star Wars, Star Trek, or else.

    Hope you share it after !
    Alas I can't share the ruleset as it's all part of the Traveller ruleset which is all protected, though nothing stopping anyone from making an extension based on it...
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #8
    Hi, I don't think 4 separate books are really necessary, just character creation & everything else.


    Is there a need for careers to be created as there career sourcebooks already ? Maybe look at permission for those to be done?

  9. #9
    Quote Originally Posted by backwardoracle View Post
    Hi, I don't think 4 separate books are really necessary, just character creation & everything else.


    Is there a need for careers to be created as there career sourcebooks already ? Maybe look at permission for those to be done?
    Greetings,

    I've been asked a few times for a players book, plus a GM's book without all the character creation tables. So I'm still undecided, but I think a character creation module, and then a module without them for both Players and GM's should be enough.

    Careers, the need is there for custom careers as that allows future content to add them when built within FG.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #10
    Cool, I'm sure you'll make the right choice,

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