STAR TREK 2d20
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  1. #11
    New update to this:

    5 new monsters added - Halloween Pun Week!
    Tricker Treant. - This tree will tap on your window, even if there is no wind.
    Goolem. - Sticky! Gooey! Fun! 1d6Adventurers new best thing ever!
    Poultrygeist. - Where’s that clucking chicken?
    Abra Cadaver. - The greatest showman that ever unlived.
    Phantome. - This manual is a real monster.

    As ever, get the whole package from https://www.masq.net/2018/05/1d6-adv...ompendium.html

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  2. #12
    New update today folks.

    Week 90: A [Monster] loss this week.
    Drinking Water. - Excessive drinking can be bad for your health.
    Sasabonsam. - Tree dwelling cryptid in need of a Pedicure.
    Scabbie of Yurtrus. - Yurtrus doesn’t have to be all diseases.
    Myconid Purplecap. - Beware the purple hat.
    Tamatoa. - He was a drab little crab once.



    Week 89: A random assortment of [Monster]s
    Bonfire Knight. - You won’t forget the 5th November when he’s around.
    Taiga Linnorm. - The other dragons.
    Dirty Fighter. - Just the worst.
    Cloud Hag. - Make sure you’re back by midnight.
    Minitaur. - The littlest minotaur.

    As ever, get the whole 500+ NPC package on the website

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  3. #13
    New update to 1d6 Adventurers' Compendium
    5 new monsters added:

    Week 91: The Good, the Beard, and the Lucky.

    Neko Romancer. - Not to be confused with a neck romancer.
    Luckthief. - Are you feeling lucky?
    Charybdis. - Between a rock and...
    Shark Bunny. - Bunny Shark doo doo doo doo doo doo.
    Moustachling. - Never trust a man with a moustache.

    This is a week of cautionary monsters. Looks can be deceiving, monsters come in all shapes and sizes, and the universe has a way of balancing itself out.

    As ever, get the whole package from the website.

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  4. #14
    New update to 1d6 Adventurers' Compendium, along with their blurb:

    WEEK 99: WE’VE GOT 99 WEEKS OF [MONSTER]S BUT A LICH WAS ONLY ONE.
    • Nowherewolf - Not-quite-where-you-thought-it-was-wolf.
    • Caped Baldy - One punch person.
    • Orc Vanguard - First in, last out.
    • Dancing Blademaster - Perforating performers.
    • Tigerpede - Or is it a Centiger?

    (It was the Baelnorn Lich, if you’re wondering.) Another week, another five assorted monsters for you. No matter the odds, we’re determined to keep churning out monster for your enjoyment. Let us know what you think!
    Monster-A-Day forum: https://www.reddit.com/r/monsteraday/

    Next week will mark both week 100 and day 500. Fun times!

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  5. #15
    FINAL UPDATE (for now) as the Adventurers are taking a break.

    Week 100: Our last [Monster]s for a little while.
    Monster
    Aristocrab - Mod your fantasy game with posh crabs.
    Shadow Fey Slaver - Chains and whips excite them.
    Pea Shooters - Garden warfare.
    Flaemer - Burn in hell.
    Beholdataur - Macho macho monstrosity.

    100 weeks, 500 days of monsters, almost 600 monsters (go figure?) plus extra content. We hope you like this weeks entries, and look forward to hearing what you think!

    We’ve decided that this is a good time for us to take a break from posting a monster-a-day. Lives are busy and time is tight, making it difficult to find the time to write monsters, and turning it into more of a chore than something we can enjoy right now. We hope we won’t be gone for long, and appreciate the support and engagement we’ve had on UnearthedArcana, especially from u/Phylea, who has been an invaluable learning tool who we haven’t and can’t thank enough.

    See you soon,

    u/1d6Adventurers
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  6. #16
    Thanks for the great product! I have it and use it. Recently the various blood critters had my players very challenged with the unique AoE group heals and non-attack sources of damage. Those made a very memorable encounter.

    I'm challenged to use all the pun critters since I tend to aim for Horror in most of my games, but I did run a one-off and used a bunch of the cat creatures (avocado, catomaton, etc) with a crazy cat lady hermit. It was awesome.

    I also have found some of the more chimeric critters to be fun for random things I stick in wizard labs or near areas of magical instability.

    Anyway, thanks for all the fun monsters and I hope you enjoy the break!

  7. #17
    Does this .Mod work with Unity? I dl'd it, unzipped it into the right folder, but, it won't come up in my library. Am I doing something wrong, or is this just not a Unity .mod.

  8. #18
    Quote Originally Posted by Hussar View Post
    Does this .Mod work with Unity? I dl'd it, unzipped it into the right folder, but, it won't come up in my library. Am I doing something wrong, or is this just not a Unity .mod.
    Hiya. I left the community prior to the release of Unity, so it probably won't work. If someone wants to update it to work with Unity then they can do so with my blessing.

    The guys who took over Engineer Suite and have their own version of it available my be able to help - I don't know.

    Sorry!

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  9. #19

  10. #20
    Thank you @damned. That worked a treat. Sorted.

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