FG Spreadshirt Swag
Page 16 of 17 First ... 614151617 Last

Thread: 13A Bug Reports

  1. #151
    Ok I checked over the powers and it appears to be pulling in the level twice. I killed one of the checks and this is the result

    13th Age1.PNG

    Does this appear to be more right in terms of the modifier?
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  2. #152
    Yes - those power calculations are correct. D20+3+6
    I primarily use FG for:
    13th Age
    Cypher (Numenera)

  3. #153
    Thanks njohn858. I'm going to do some testing to see if this affects other parts of the sheet and if the CT uses this code as well. If all is well then I'll get it passed for inclusion with the next update for the ruleset.
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  4. #154
    Quote Originally Posted by Grail Starseeker View Post
    There seems to be a bug concerning how Level is used/calculated:

    I created a Lvl 5 Sorcerer. The modifier is indicated to be +5 (as expected). However, the miss damage is calculated as (Lvl * 2) instead of (Lvl * 1). If I reset my character level to 4 (Adventure Tier) the miss damage is correctly calculated as (Lvl * 1). If I reset the character level to 10 (epic tier) the miss damage is no (Lvl * 3).

    Similarly, when I drag Lightning Fork spell into the Powers tab, the attack roll uses 1*Lvl at Adventure Tier, 2*Lvl at Champion tier, and 3*Lvl at Epic tier.

    Any ideas?
    Referencing the rules here:
    https://www.13thagesrd.com/combat-rules/#Damage
    and as an example, the sorcerer class (on the SRD site, Miss Damage is defined on each class' page)
    https://www.13thagesrd.com/classes/sorcerer/

    If Miss Damage is applied (Combat tab in FG), it will always be equal to the character's level.

    The bonus to damage from the ability score scales up as the game progresses:
    Levels 1, 2, 3, 4: damage bonus = x1 ability modifier
    Levels 5, 6, 7: damage bonus = x2 ability modifier
    Levels 8, 9, 10: damage bonus = x3 ability modifier

    What's happening with the Miss Damage is that it's being doubled and tripled according to the damage bonus progression instead of staying equal to the level.

    For the spells and powers, the damage is being calculated correctly.
    I primarily use FG for:
    13th Age
    Cypher (Numenera)

  5. #155
    Also, please reference the bug reported here:
    https://www.fantasygrounds.com/forum...l=1#post424956

    The Skill Checks are still being calculated incorrectly (halving the level and rounding down)
    I primarily use FG for:
    13th Age
    Cypher (Numenera)

  6. #156
    Awesome resources. Thanks for the information. I was able to find the Miss Damage calculation on the combat tab. I'll tinker with it a bit and see what I can come up with. Very helpful!
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  7. #157
    Quote Originally Posted by superteddy57 View Post
    Ok I checked over the powers and it appears to be pulling in the level twice. I killed one of the checks and this is the result

    13th Age1.PNG

    Does this appear to be more right in terms of the modifier?
    Yes - those look perfect!

    Thanks.

    Chris

  8. #158
    The following fixes have been pushed to FGC Test channel (for standard Tuesday Live update); and FGU Live channel:

    13THAGEBESTIARY
    [Fixed] Some text not displaying correctly in FGU

    13THAGERULESET
    [Fixed] PC sheet label display fix
    [Fixed] Level incorrectly being added multiple times for non-basic powers and miss damage.
    [Fixed] Some text not displaying correctly in FGU.

    Thanks to supperteddy57 for the assist.

    Regards,
    JPG

  9. #159
    Many thanks for the very rapid fix!

    I'll let you know if I find any more problems.

    Chris

  10. #160
    phantomwhale's Avatar
    Join Date
    Aug 2007
    Location
    Melbourne, Australia
    Posts
    1,359
    Not sure if this is a bug or not - perhaps others can chip in.

    When rolling melee attacks from the "Melee attack" section, it correctly adds the ability modifier PLUS level

    But when rolling a melee attack from the weapons section, by default, it only adds the ability modifier, but NOT the character level? There is a spot when you can manually change the modifier from 0 to +X (for level X) but you'd have to update these each time the character changes level, and it's inconsistent with the melee attack section above that clearly DOES automatically add level to the roll.



    Have other players seen / dealt with this?
    Attached Images Attached Images
    Last edited by phantomwhale; April 5th, 2020 at 14:52.
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Fridays Pre

Log in

Log in