Thread: 13A Bug Reports
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April 1st, 2020, 16:49 #151
Ok I checked over the powers and it appears to be pulling in the level twice. I killed one of the checks and this is the result
13th Age1.PNG
Does this appear to be more right in terms of the modifier?Dominic Morta
Ruleset Developer
Smiteworks
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April 1st, 2020, 17:18 #152
Yes - those power calculations are correct. D20+3+6
I primarily use FG for:
13th Age
Cypher (Numenera)
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April 1st, 2020, 17:30 #153
Thanks njohn858. I'm going to do some testing to see if this affects other parts of the sheet and if the CT uses this code as well. If all is well then I'll get it passed for inclusion with the next update for the ruleset.
Dominic Morta
Ruleset Developer
Smiteworks
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April 1st, 2020, 17:36 #154
Referencing the rules here:
https://www.13thagesrd.com/combat-rules/#Damage
and as an example, the sorcerer class (on the SRD site, Miss Damage is defined on each class' page)
https://www.13thagesrd.com/classes/sorcerer/
If Miss Damage is applied (Combat tab in FG), it will always be equal to the character's level.
The bonus to damage from the ability score scales up as the game progresses:
Levels 1, 2, 3, 4: damage bonus = x1 ability modifier
Levels 5, 6, 7: damage bonus = x2 ability modifier
Levels 8, 9, 10: damage bonus = x3 ability modifier
What's happening with the Miss Damage is that it's being doubled and tripled according to the damage bonus progression instead of staying equal to the level.
For the spells and powers, the damage is being calculated correctly.I primarily use FG for:
13th Age
Cypher (Numenera)
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April 1st, 2020, 17:40 #155
Also, please reference the bug reported here:
https://www.fantasygrounds.com/forum...l=1#post424956
The Skill Checks are still being calculated incorrectly (halving the level and rounding down)I primarily use FG for:
13th Age
Cypher (Numenera)
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April 1st, 2020, 17:51 #156
Awesome resources. Thanks for the information. I was able to find the Miss Damage calculation on the combat tab. I'll tinker with it a bit and see what I can come up with. Very helpful!
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 1st, 2020, 23:01 #157
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April 2nd, 2020, 18:14 #158
Supreme Deity
- Join Date
- Mar 2007
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- 20,561
The following fixes have been pushed to FGC Test channel (for standard Tuesday Live update); and FGU Live channel:
13THAGEBESTIARY
[Fixed] Some text not displaying correctly in FGU
13THAGERULESET
[Fixed] PC sheet label display fix
[Fixed] Level incorrectly being added multiple times for non-basic powers and miss damage.
[Fixed] Some text not displaying correctly in FGU.
Thanks to supperteddy57 for the assist.
Regards,
JPG
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April 2nd, 2020, 20:35 #159
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- Mar 2020
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- 29
Many thanks for the very rapid fix!
I'll let you know if I find any more problems.
Chris
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April 5th, 2020, 14:47 #160
Not sure if this is a bug or not - perhaps others can chip in.
When rolling melee attacks from the "Melee attack" section, it correctly adds the ability modifier PLUS level
But when rolling a melee attack from the weapons section, by default, it only adds the ability modifier, but NOT the character level? There is a spot when you can manually change the modifier from 0 to +X (for level X) but you'd have to update these each time the character changes level, and it's inconsistent with the melee attack section above that clearly DOES automatically add level to the roll.
Have other players seen / dealt with this?Last edited by phantomwhale; April 5th, 2020 at 14:52.
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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