Thread: 5E Random Treasure Generator
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September 20th, 2020, 12:20 #51
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September 28th, 2020, 20:27 #52If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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October 5th, 2020, 17:08 #53
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Good day!
I am not sure if you are aware of Mad Nomad’s new extension “Mad Nomad's 3rd Party Updater”
(https://www.dmsguild.com/product/327...-Party-Updater)
Anyhoo, in order for your awesome extension to work with it, it has 2 requirements.
1) The extension version has to show up in the extension’s Tooltips
2) The version numbering can only go one decimal deep. (1.4 is ok, 1.4.1 is not)
Thank you so much for your consideration in assisting in this awesome add-on!
Gabe
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October 19th, 2020, 05:51 #54
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I downloaded Unity and it broke this for me in FGC. I use Olog's random treasure gen every week and doing treasure just got dramatically more tedious. I tried mgummelt files but those don't seem to be working for me either. Does anyone have a fix for this?
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October 19th, 2020, 13:52 #55
Always the challenge when someone makes a free thing then moves on. So not sure why this is happening but if you Use the ext from page 1 in unity and build the tables then exit out of unity. Then replace it with the ext from page 5 it seems to work as long as the CR of the encounter is set.
This means currently each time you start a new campaign you would need to go through these extra steps until some nice person comes and can figure out what is wrong in the script. I might try looking at it but I am very much a novice when it comes to ext in FG.Last edited by Granamere; October 19th, 2020 at 15:50.
If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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October 19th, 2020, 14:27 #56
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I was using the ext from page 1 for months without a problem in FGC, then downloaded Unity and it quit working. I have tried having both ext installed individually and together and neither works for me. It pops up the default 0-99 one every time and uses the DMG for the loot roles rather than my custom tables.
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October 19th, 2020, 15:26 #57
If you follow my directions then that problem should be resolved in Unity. It was for me.
Last edited by Granamere; October 19th, 2020 at 15:50.
If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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October 20th, 2020, 00:37 #58
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October 20th, 2020, 01:24 #59
Unity and Classic are running in different directories on your computer right?
If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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October 20th, 2020, 02:14 #60
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I fixed it by adding CR 23-99 in, which I wasn't using before. I put the new ext files in C:\Users\mark_\AppData\Roaming\SmiteWorks\Fantasy Grounds\extensions but they don't seem to matter because when I changed the ext on them to .bck it still worked. It's strange that it was working before, and quit working with the patch, but I'm just glad it's working again. Thanks for the help!
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