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  1. #41
    celestian's Avatar
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    Quote Originally Posted by realmsoff View Post
    Yep this extension (wich is awesome), at this moment, breaks the speech bubble and story box formatting in the chat box.
    Try the latest version 2.2. Testing on my end shows it working now.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  2. #42
    I tested version 2.2 and the formatting is working like a charm again!

    When I control-click-dice everything works perfect but when I control-drag dice however, it first shows a normal dice roll and then the input box shows up.

  3. #43
    celestian's Avatar
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    Quote Originally Posted by realmsoff View Post
    I tested version 2.2 and the formatting is working like a charm again!

    When I control-click-dice everything works perfect but when I control-drag dice however, it first shows a normal dice roll and then the input box shows up.
    Sorry I missed that. For now I've reverted the "fix". You'll have to do w/o the /story window frame in chat for now if you want to use this. I could not easily find the solution.

    I'll try and revisit this when I have more time.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  4. #44
    ok I'll use version 2.2 for now cause its more usefull to me. Hopefully this feature will be standard in FGunity.

    It's really usefull to nudge level 1 characters or steer pivotal moments in a campaign without fumbling with the options menu.
    Last edited by realmsoff; March 11th, 2019 at 19:59.

  5. #45
    Great extension. I did find one issue. It breaks the ability to drop a HTTP link into the chat. It shows (LINK) but isn't clickable. Without the extension turned on, I can paste a web link to chat and then drag it into a text block, description, etc.

    Just letting you know. Thanks!

  6. #46
    Great extension!

    Main use I found for this is when I'm running face to face games. I want to roll NPC rolls on FG, but want to insert PC's rolls manually.

  7. #47
    This extension breaks drag-dropping a link into chat. At least on FGU.
    (Plain text will be dropped instead of a link)
    Last edited by sstarsslayer; May 4th, 2020 at 20:50.

  8. #48
    celestian's Avatar
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    Quote Originally Posted by sstarsslayer View Post
    This extension breaks drag-dropping a link into chat. At least on FGU.
    (Plain text will be dropped instead of a link)
    What ruleset?
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  9. #49

    Can't drag-drop links to chat with this extention loaded

    Quote Originally Posted by celestian View Post
    What ruleset?
    Tested on 4E and 5E (both FGU)
    No other extensions loaded.
    I do not get this chatwindow warning in the log without the extention.
    The chatbox ones are there even without the extention though.


    Code:
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    [5/4/2020 1:54:54 PM] [WARNING]  chatwindow: Could not find link icon () in control (chat) in class (chat)
    
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    [5/4/2020 1:54:54 PM] [WARNING]  Frame chatbox contains out-of-range values in TopRight.
    
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    [5/4/2020 1:54:54 PM] [WARNING]  Frame chatbox contains out-of-range values in Right.
    
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    [5/4/2020 1:54:54 PM] [WARNING]  Frame chatbox contains out-of-range values in BottomRight.
    
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    [5/4/2020 1:54:55 PM] RULESET: 4E ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    [5/4/2020 1:54:55 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    [5/4/2020 1:54:55 PM] EXTENSION: -- onDemand Manual Dice v2.3\rCoreRPG+ version for Fantasy Grounds\r--by Celestian 2018
    
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    SEND COMMAND (CHATR - HostChat) TO ID (-1)
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    GENERAL COMMAND (HOSTING): CHATR - HostChat
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

  10. #50
    celestian's Avatar
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    Sorry, I'm not running the "release version" and forgot. You'll be happy to know the 2.5 version works fine in FGU. I'll release it when I feel I won't have to change code again and release another rev. Probably around the time FGU is "stable" and released officially.

    If you know how to do it you're welcome to run the version on GitHub.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

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