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  1. #11
    deer_buster's Avatar
    Join Date
    Jan 2006
    Location
    St Louis Metro
    Posts
    703
    LAE:Expanded Starfinder Options

    Provides an attack output "prettifier" option and a max normal and effect die damage on criticial option. Perhaps more options coming down the road as I play SFRPG more.

    https://www.fantasygrounds.com/forums/showthread.php?50761-LAE-Expanded-Starfinder-Options-Extension&p=451304#post451304
    aka Laendra
    Socially Distanced since 2020 A.D.


    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: 5e Monday evenings and Starfinder bi-weekly on Thursday evenings
    DCI: 3317036507
    Organized Play: 2369539

    Ruleset and Extension Developer
    Help support me: https://www.patreon.com/user?u=39348495

  2. #12
    madman's Avatar
    Join Date
    Apr 2008
    Location
    Durango, Colorado
    Posts
    1,238
    New Version Of CreatureGen For Starfinder.

    Works in Classic And Unity

    Link: https://www.fantasygrounds.com/forum...l=1#post414576
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman

    Have a question? Ask.

    Dropbox Link To Maps Folder




    Coming soon "Three Beers Gaming"


  3. #13
    The default Simple Gray theme in FGU does not have toolbar buttons for Ship Combat Tracker, Class Features and Class Special Features. So I added them to a modded theme. Note that I didn't find the correct font used on the buttons so it is slightly different. This is a quick hack, a copy paste job. So don't expect much. After I fixed it I noticed that there are a few small SF themed icons not skinned by the theme either, they are not changed by this.

    With Simple Gray theme default: https://i.imgur.com/yqtyVPN.png
    With this simple Simple Gray theme mod: https://i.imgur.com/6kPxB6f.png
    Attached Files Attached Files

  4. #14
    I have an "SFRPG Inventory Mod.ext," but I can't for the life of me figure out where I got it from.

    Anyone?

  5. #15
    Thread. (the second one linked in the first post)

  6. #16
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    991
    Starfinder Locations System
    Built to allow entry of world data into your campaign.
    You can build regions, star systems, planets , notable locations (areas, cities, settlements), locations in a notable location (buildings, areas, shops).
    Once you have your system all built it can be exported into a module for use in other campaigns.

    Shop and Bazaar's give a basic store option where Items,Templates and Starship items can be dropped in to create a store. (this is still basic plans on expanding functionality of store are being thought out.)

    This extension is put out for testing and feedback. At some point it will be incorporated into the SFRPG rule set.

    Drop the extension into your extension dir then in FG open you data Library and turn on Starfinder Locations. There will be a Worlds button on your sidebar to access Locations.
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by Samarex; Today at 01:52.
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  7. #17
    madman's Avatar
    Join Date
    Apr 2008
    Location
    Durango, Colorado
    Posts
    1,238
    Looks Cool!
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman

    Have a question? Ask.

    Dropbox Link To Maps Folder




    Coming soon "Three Beers Gaming"


  8. #18
    Looks great!
    FGC Ultimate License, FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D all versions except 4th, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!

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