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April 23rd, 2018, 03:04 #11
Starship combat. It is a big chunk of rules that would be nice to get integrated.
TopVarious and sundry VTT publications that can be blamed entirely on me:
Maps of the American West for FG --- Black Hawk, Colorado --- Dodge City, Kansas --- Victorian Era Tokens - Set A --- Placerville, California --- Salida, Colorado --- Western Tokens Set A --- Western Tokens Set B
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April 23rd, 2018, 04:07 #12Discord User : Samarex#0318
Ultimate License
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Lets Play a RPG
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April 23rd, 2018, 04:26 #13
And I am looking forward to it It will be interesting to see how you end up handing the various stages in each round.
Speaking of which... Vehicle combat in general looked kinda...complex. But similar to ship combat in the sense that it has 3 phases. Having a handler for this would also be groovy
TopVarious and sundry VTT publications that can be blamed entirely on me:
Maps of the American West for FG --- Black Hawk, Colorado --- Dodge City, Kansas --- Victorian Era Tokens - Set A --- Placerville, California --- Salida, Colorado --- Western Tokens Set A --- Western Tokens Set B
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April 23rd, 2018, 04:34 #14
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May 5th, 2018, 13:13 #15
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After some tentative ship combats (run mostly manually):
With the current ship tokens it's not always exactly clear which way the ships are facing (or even which side is the forward arc) at first glance. I also get the sense that the current tokens are facing an edge of the hexagon, rather than a side (see e.g. CRB p 318).
I currently even use custom color coded tokens so I can more quickly determine which way the ships are facing.
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May 5th, 2018, 13:32 #16
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May 5th, 2018, 13:40 #17
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Thanks, I did forget about that. You do seem to have to add the token to the combat tracker for it to work though - which doesn't seem to work right now for starships.
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May 5th, 2018, 13:42 #18
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May 13th, 2018, 09:18 #19
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Hi, I'm just wondering if there is a NPC copy and paste for Starfinder such as the NPC Factory in the Advanced Bestiary. I really miss this when converting from Paizo Society Mods. My apologies if this has been addressed elsewhere.Thanks heaps for all your hard work, Andrew.
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May 14th, 2018, 18:59 #20
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