Thread: Warlock Hexblades Curse Effect
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November 26th, 2020, 02:54 #11My extensions for 3.5e and Pathfinder
Bug reports please here
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November 26th, 2020, 10:12 #12
See post #9 - you'll need a separate effect for the CRIT.
See also video seven here https://www.fantasygrounds.com/forum...112#post492112If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 25th, 2022, 17:07 #13
- Join Date
- Dec 2015
- Posts
- 4
For the benefit of anyone else who's googling this, CRIT seems to work fine with the IFT now (perhaps there was a change). So you can put it all into one effect (well, two including the one you put on the enemy).
Effect on enemy: {Character’s Name} Hexblade’s Curse;
Effect on self: Hexblade’s Curse; IFT: CUSTOM({Character’s Name} Hexblade’s Curse); DMG: [PRF]; CRIT:19
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February 25th, 2022, 18:22 #14
There was a change and it works great.
Effect on enemy: Hexblade’s Curse;
Effect on self: Hexblade’s Curse; IFT: CUSTOM(Hexblade’s Curse); DMG: [PRF]; CRIT:19
Note: This does not do the other part of the effect if they die it heals.
I changed the code for people to work out of the box, the adding the extra info for Char name is good if you have 2 hexblades in the group. But almost never needed.
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