STAR TREK 2d20
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  1. #21
    It looks great, good work! I'll be using this tonight!

  2. #22

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    Nice work!

    If you're interested in trying to get it to work in the other CoreRPG rulesets, I'm fairly certain-ish I commented which item tags went to which ruleset in my version of the Dungeon Trinkets community module.

  3. #23
    Thanks, I'll take a look at that. May take me some time to figure out a way to convert the XML

    Quote Originally Posted by Talyn View Post
    Nice work!

    If you're interested in trying to get it to work in the other CoreRPG rulesets, I'm fairly certain-ish I commented which item tags went to which ruleset in my version of the Dungeon Trinkets community module.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #24
    I found some problems with the module:
    When using this with the item identification option, every plant item added to a player inventory is added as an "unidentified item". You could change the unidentified name to "plant" or put them as already identified?

  5. #25
    Thanks, I'll put in an unidentified name of Plant. I didn't change any of the options when I was making it, and didn't even think about the identified/unidentified status.

    Quote Originally Posted by Claneidosyan View Post
    I found some problems with the module:
    When using this with the item identification option, every plant item added to a player inventory is added as an "unidentified item". You could change the unidentified name to "plant" or put them as already identified?
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #26
    Just updated to version 0.3 in OP. Each item entry now has an unidentified name of "Plant" so they may be added unidentified to characters inventories.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #27
    Thanks to the excellent suggestion and work by Talyn, I have finally completed a compatibility update to v0.4. All item, story and table entries should work in 5e, 4e, CoreRPG, Fate Core, Numenera and Savage Worlds. File in OP.

    Quote Originally Posted by Talyn View Post
    Nice work!

    If you're interested in trying to get it to work in the other CoreRPG rulesets, I'm fairly certain-ish I commented which item tags went to which ruleset in my version of the Dungeon Trinkets community module.
    Last edited by mattekure; March 27th, 2018 at 13:10.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #28
    Hey Matt, did the sources also pull from Alchemy & Herbalists by Bastion Press? They did quite a bit of research into real world myths and old uses for plants.

  9. #29
    Quote Originally Posted by Nylanfs View Post
    Hey Matt, did the sources also pull from Alchemy & Herbalists by Bastion Press? They did quite a bit of research into real world myths and old uses for plants.
    I don't believe so a it's not listed as a source in the acknowledgements.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #30
    Just uploaded an update, mostly a clean up of the lists, fixed several entries in the wrong place and made sure that alternate names showed up properly.

    Question, should this thread be moved to the Armory section as that seems the place most of the mods are supposed to go?
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

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