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Thread: Weird War I

  1. #11
    That box set is tempting, but I don't need more RPG books I'll never use. Though FG conversions don't take up space on the shelf and are easy to get use out of...

  2. #12

    Join Date
    Feb 2009
    Location
    Columbus, Ohio
    Posts
    285
    Quote Originally Posted by Talyn View Post
    M'kay well you guys are a bad influence...



    I guess I can flit around and do little things to this if I'm frustrated or feeling burned out on the other stuff until I get time to go full bore into WWI...
    So I am in on a WW1 kick, did this little thing ever happen (I am not seeing it in the store, so I presume no)?

  3. #13
    Quote Originally Posted by amerigoV View Post
    So I am in on a WW1 kick, did this little thing ever happen (I am not seeing it in the store, so I presume no)?
    I went searching for Weird War I DLC a year or so ago and couldn't find anything. There's nothing for Weird Wars Tour of Darkness either, other than some 3rd party tokens. I don't think it'd be big effort to make a custom module using Weird Wars II as a basis though. Some of the edges and hindrances are the same and for weapons it's easy to just make a copy of an existing, move it to your custom group and then rename it and reskin the stats as necessary. I did that for Tour of Darkness going in the opposite direction history-wise and a lot of the effort was just copying and pasting content from the Player's Guide. I wasn't aware of the Author extension when I created my mod. Having now used Author and gotten competent with it and with the soon to be released Builder, IMO it would be a manageable effort to create a Player's Reference with either tool.

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