Thread: Module exporting
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December 13th, 2020, 22:10 #21
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December 14th, 2020, 02:06 #22
Edit to;
Step 2: (To add new custom NPCs)
- Re-open your development campaign.
- (nope)
- (nope)
- Create five new custom NPCs
- (nope)
- (changed to) Re-exported module then re-open your play campaign to have those new 15 custom NPCs in your game campaign
And you don't HAVE to do it this way, it's just a data management approach. You could just create those 1 NPCs in your play campaign, but then they would only by in that one campaign and it would not be as easy to re-use them in other campaigns. I do 99 percent of my work in Development campaigns because it allows me to re-use data, as well as keep content in my play campaigns to a minimum.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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