DICE PACKS BUNDLE
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  1. #21
    damned's Avatar
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    Quote Originally Posted by FundPirate View Post
    Am I missing or confusing something?
    Step 2

    Reopen your development campaign
    Create five new custom entries
    Export the module and select all data types in the Export dialog that you have content for in that campaign - eg NPCs in this case)

  2. #22
    LordEntrails's Avatar
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    Quote Originally Posted by FundPirate View Post
    (phew) This is seriously confusing...so.. is this right:
    Step 1:
    1. Create a 'development' campaign
    2. Create 10 custom NPCs inside that campaign
    3. Export them to a module.
    4. Open that module in your game campaign.

    ...
    Edit to;

    Step 2: (To add new custom NPCs)
    1. Re-open your development campaign.
    2. (nope)
    3. (nope)
    4. Create five new custom NPCs
    5. (nope)
    6. (changed to) Re-exported module then re-open your play campaign to have those new 15 custom NPCs in your game campaign


    And you don't HAVE to do it this way, it's just a data management approach. You could just create those 1 NPCs in your play campaign, but then they would only by in that one campaign and it would not be as easy to re-use them in other campaigns. I do 99 percent of my work in Development campaigns because it allows me to re-use data, as well as keep content in my play campaigns to a minimum.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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