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February 24th, 2018, 04:24 #1
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Numenera: Adding abilities/descriptors/etc
Hey there! I understand that publishing a module of abilities or other content from the setting would not be allowed but how about an extension to allow GMs to input that data themselves? Perhaps with homebrew abilties, etc? I'm just thinking along the line of empty library entries for these things so that I can populate it with my own homebrew setting content. Is that okay?
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February 24th, 2018, 04:31 #2
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February 24th, 2018, 04:34 #3
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Oh good! Do you know about publishing a module of homebrew data that follows the ruleset but isn't included in the books? Perhaps some generic scifi/fantasy/superhero data to help GMs get rolling?
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February 24th, 2018, 04:36 #4
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February 24th, 2018, 04:41 #5
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Thanks a lot for the info!
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February 24th, 2018, 19:56 #6
That is what I did when I created my modules for the Cypher system. I can't share anything because Monte Cook Games hasn't given me permission to do so.
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February 24th, 2018, 23:21 #7
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Blahness98 - You weren't able to share your homebrew modules? Or the data you copied from the CS corebook? Man I wish we had a fully featured cypher system ruleset that could be applied to numenera, the strange, etc.. I'm toying around with adding in the features I'd like to see in one but I haven't messed with FG much before and still piecing it all together. =)
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February 24th, 2018, 23:31 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 24th, 2018, 23:42 #9
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February 24th, 2018, 23:46 #10
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