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Thread: Effects Lists

  1. #71

    Google sheet i am putting together with coding effects..

    If you know a way to code something, please leave a comment on how and why. I am always looking for ways to improve.
    Last edited by Bloodright; May 10th, 2020 at 00:13.

  2. #72
    I finished up the Primary fighting styles for Soldier last night, need to make coding effects for any Gear Boost, and class features. This is all rough draft stuff, so i will need to make another pass on it later. going to work on Operative next.

  3. #73
    Can you give an example all parsed out, Say for the shield spell?

    <shield type="number">0</shield> ???

    Shield (spell);<Shield type="4">4</shield>

    is this what you type into the effects line

  4. #74
    no.. if you mean shield spell that adds 4 to AC..

    EFFECTS: Shield; AC: 4 (set target to self and duration 1 rd)

  5. #75
    Thanks, got it to work, I was making that way to complicated, I thought that the character sheet would update in the AC section to reflect the effect.

  6. #76
    Sorry if this has already been mentioned, but I was fiddling with the Operative's Trick attack myself before stumbling on this thread and I do have a way to automate the initial check.
    1. Add a "spell" for each of the three possible checks (stealth, bluff, intimidate)
    2. Add and ability action of the Cast Type
    3. Attack is Ability + Skill [+ Modifiers]
    4. Defense is 20 + CR

    Here's an example for the stealth check for a Lvl 1 operative with the Ghost specialisation
    Trick attack.png

    Also, something I don't really understand - why apply a "Tricked" effect to the targeted enemy?
    Isn't it less work for all parties to only apply an effect to the player, when the check is successful, which expires after their turn?

  7. #77
    If I was setting that up, it would just be to indicate WHY they were flat-footed or the other one for debilitating trick....if it is just on the level 1 trick attack, setting a Tricked indicator for a single roll is pointless and too many extra steps.
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