Thread: Effects Lists
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February 21st, 2022, 07:05 #121
- Join Date
- Feb 2021
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- 1
Hii, i'm new here and i just couldn't figure out how to use these effect xml files.
Help?
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February 21st, 2022, 12:20 #122
This might be of interest to you. It's those effects in a module: https://www.fantasygrounds.com/forum...-Effect-Spells
In regards to using them, how deep down the rabbit hole do you want to go?
While this video is for classic and the 5e ruleset, the basic principles apply:
https://www.youtube.com/watch?v=slKl4sROFq8
This is the FGU wiki on the subject:
https://fantasygroundsunity.atlassia...ence+-+Effects
In addition to this forum and FG's discord server, there is an organization named Fantasy Grounds Academy that does a lot to help new players.
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February 21st, 2022, 12:32 #123
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- Jul 2016
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- 2,498
You would import them as PCs (Character selection Window - Import - Import from filesystem). After that you could drag and drop it over to other PC sheets.
As Thelgor suggested, the linked module is another option.
Edit: There is also the new updated wiki page.
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November 25th, 2022, 02:20 #124
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- Jun 2019
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Looks like there is a dedicated page now for Starfinder Effects in the wiki, https://fantasygroundsunity.atlassia...vanced+Effects.
Can more be added to it? For other classes.
If someone could double-check if the below, for Biohacker, is accurate?
I could work on more if it's helpful.
(edit: Updating with Evo's comments)
Biohacker Abilities
Power[Source] Effect Code Duratin/Target/Expend Notes Minor Inhibitor (Attack Roll) Minor Inhibitor (Attack Roll); ATK: -1 Duration= INT + 3 Fixed rounds Choose between INT/WIS for duration based on Studious/Instinctive Basic Booster (Armor Class) Basic Booster (Armor Class); AC: 1 enchancement Duration= INT rounds Choose between INT/WIS for duration based on Studious/Instinctive Basic Booster (Skill Checks) Basic Booster (Skill Checks); SKILL:2 enhancement Duraction= INT rounds Choose between INT/WIS for duration based on Studious/Instinctive Basic Booster (Speed) Basic Booster (Speed); SPEED: 10 enhancement Duration= INT rounds Informational; Choose between INT/WIS for duration based on Studious/Instinctive Basic Inhibitor (Armor Class) Basic Inhibitor (Armor Class); AC: -2 Duration= INT + 3 Fixed rounds Choose between INT/WIS for duration based on Studious/Instinctive Basic Inhibitor (Resistance) Basic Inhibitor (Acid reduction); Duration= INT + 3 Fixed rounds Informational; Create multiple effects changing damage types (acid, cold, electricity, fire, sonic); Choose between INT/WIS for duration based on Studious/Instinctive Basic Inhibitor (Damage Reduction) Basic Inhibitor (Damage Reduction); Duration= INT + 3 Fixed rounds Informational; Choose between INT/WIS for duration based on Studious/Instinctive Last edited by cyblix; November 25th, 2022 at 17:28.
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November 25th, 2022, 09:29 #125
Basic Booster (Armor Class); AC: 1 -> Basic Booster (Armor Class); AC: 1 enhancement
Basic Booster (Skill Checks); SKILL:2, any, enhancement -> Basic Booster (Skill Checks); SKILL: 2 enhancement
Basic Booster (Speed); SPEED: 10 -> Basic Booster (Speed); SPEED: 10 enhancement
Basic Inhibitor (Acid reduction); VULN:5, acid ~ doesn't work and there is no effect that can make it work!
Basic Inhibitor (Damage Reduction); VULN: 5, bludgeoning;VULN: 5, piercing; VULN: 5, slashing ~ doesn't work and there is no effect that can make it work!
All of these can also have WIS instead of INT.
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November 25th, 2022, 17:32 #126
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- Jun 2019
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Thanks Evolivolution!
I wasn't sure on SKILL assuming all since some lines above specifically called out all. Updated.
Changed reductions to informational.
IMMUNE | (-) | [damage type], all | (T), Immune to damage type. Assumes all if no [damage type] descriptor.
vs.
SKILL | (D) | [bonus], [skill], [ability] | Skill checks
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January 25th, 2023, 11:37 #127
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- Aug 2016
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- 1
Hey the link you provided for finding information on importing these effects appears broken
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January 25th, 2023, 12:38 #128
If you are referring to Trenloe's posting on page 1, there's been some modifications made to the wiki since he posted that link. I could not find a corresponding page so the information may be have been moved to other pages or just deleted.
However, to import the files:
Save the XML files to a folder on your machine. Start FGU and create or load a Starfinder campaign. On the right side of the screen, expand the Player category and click on Characters. On the bottom right of the Characters GUI, you should see 3 little symbols. Click on the down arrow symbol to Import Character. This will change the Characters GUI to the Import Character GUI. In the Import Character GUI, you should see two symbols at the bottom right. Click the down arrow symbol to Import Character File. Then select the XML file you saved earlier to your local folder and click Open.
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