DICE PACKS BUNDLE
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  1. #41
    Actually, in truth, there isn't that much of the CoreRPG that is overridden - yes, there is some, and I understand your concern Ikael, which is why I plan to add the API documentation. Remember, also, that this is still technically a "Beta", so there's obviously room for improvement.

    As far as the file structure is concerned - that mimics the DOEs, and allows me to pretty much drop any changes from the DOEs straight in and lets me keep both the DOEs and the DORCore "in sync".

    Thanks for your input - I do appreciate it

    Cheers
    Dulux-Oz

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  2. #42
    Quote Originally Posted by dulux-oz View Post
    A new Universal Die Roller (UDR) is included, accessible via the "/die" command and also programmatically for the Community Ruleset Devs. Every existing possible Die Roll from every published RPG is included (it is believed), including Exploding Dice, Pool Dice and a full suite of Dice Mathematics.
    Does that include the Modiphius 2d20 system? That would be awesome as I just started looking at the Star Trek Adventures RPG.

  3. #43
    Quote Originally Posted by TriOpticon View Post
    Does that include the Modiphius 2d20 system? That would be awesome as I just started looking at the Star Trek Adventures RPG.
    I'm unfamiliar with the Modiphius system in detail, but the UDR can handle 2d20 rolls with target numbers, so I don't envision any issues. Try it out, see if you can do what you want, and if not we may (probably) be able to show you how to do it (if you can't) or tweak things so that the UDR can handle it (if the issue is in the code).
    Dulux-Oz

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  4. #44
    damned's Avatar
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    /conan 2d20x12y3 in MoreCore will roll 2d20 and count the number of rolls under 12 as successes and those under 3 as additional successes.

  5. #45
    Thanks, damned. That did work in MoreCore.

    Dulux-Oz, I tried a simple die roll:
    /die 2d20-t12
    and I received this error:
    Script Error: [string "Core/Scripts/lsDieManager.lua"]:420: attempt to perform arithmetic on global 'i' (a nil value)

    I downloaded the pak file just before my post (says v0.9.1). I had nothing else selected when I selected DORCore for either Manage Characters or New Campaign. Let me know if you need more info.

  6. #46
    Quote Originally Posted by TriOpticon View Post
    Thanks, damned. That did work in MoreCore.

    Dulux-Oz, I tried a simple die roll:
    /die 2d20-t12
    and I received this error:
    Script Error: [string "Core/Scripts/lsDieManager.lua"]:420: attempt to perform arithmetic on global 'i' (a nil value)

    I downloaded the pak file just before my post (says v0.9.1). I had nothing else selected when I selected DORCore for either Manage Characters or New Campaign. Let me know if you need more info.
    Drop the "-" from your Die Code ie 2d20t12 is what you want - and I'll fix the issue so the error doesn't crash the system
    Dulux-Oz

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  7. #47
    Thanks.

    Am I reading some of the die commands wrong under the Target Number section? I know that doesn't match 2d20 system but I was trying different things...

    When I do /diecode-help one of the Target Number entries is
    AdN-tB Roll A lots of N-sided dice and report a Success if the total <= B

    Is that - not there or is it something else that my eyes can't discern? I see the same but with a + and it also gives the error.

  8. #48

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    Taking the alignment quiz ...

    Script Error: [string "DOEAlignmentGraph/Scripts/lsAGManager.lua"]:247: getChild: Invalid argument

  9. #49
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    Quote Originally Posted by seycyrus View Post
    Taking the alignment quiz ...

    Script Error: [string "DOEAlignmentGraph/Scripts/lsAGManager.lua"]:247: getChild: Invalid argument
    That means you are Evil and unrepentant!

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  10. #50

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    Quote Originally Posted by LordEntrails View Post
    That means you are Evil and unrepentant!
    And it also makes fun of my mental abilities - invalid!

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