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  1. #831
    Please note...if you are running Fantasy Grounds Unity, ALL bug reports should remain in the Playtest forums for now.
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

  2. #832
    When tokens are locked (or unlocked), why can PCs request (or force) another player's move? Is there an option to turn this off or at least let the GM know that the request originated from a different player?

    FGC, Live, latest Version available as of today
    Last edited by jrock1; November 12th, 2019 at 06:54.

  3. #833
    Quote Originally Posted by jrock1 View Post
    When tokens are locked (or unlocked), why can PCs request (or force) another player's move? Is there an option to turn this off or at least let the GM know that the request originated from a different player?

    FGC, Live, latest Version available as of today
    I don't think that is limited to SFRPG. And there isn't an option that I am aware of that prevents another player from requesting/moving someone's token. The GM should confirm the move with the player before accepting the move (IMHO).
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

  4. #834
    Quote Originally Posted by deer_buster View Post
    I don't think that is limited to SFRPG. And there isn't an option that I am aware of that prevents another player from requesting/moving someone's token. The GM should confirm the move with the player before accepting the move (IMHO).
    Currently that exists in all rulesets I’ve seen. Although it would be possible to set the token instance owner with an extension. Hmm.

  5. #835
    Character ownership/selection is broken and broken bad. Somehow nobody maintained ownership of their character, so I cleared the ownership, and then when a player selects a character it says they own EVERY character. But the game won't let them access any character except the first one, and nobody else can access it. Attempting to clear a single character by the GM clears all character ownership. Players cannot release ownership. Sometimes when releasing it says it is owned by the server from the player's perspective but not all players can see it. It's in a weird all or nothing bug.

    EDIT: Didn't know it had it's own thread.
    Last edited by Transbot9; November 14th, 2019 at 02:50.

  6. #836
    Core Rulebook Reference Manual

    Technomancer Table 4-12

    Missing 7th level 2 3rd level spells known.

    CRB PG120
    FG Ultimate License
    Time Zone: US Eastern (GMT -5)

  7. #837
    Operatives are not receiving +3 to skills at level 7 for Operatives Edge. Please confirm.

  8. #838
    Quote Originally Posted by jrock1 View Post
    Operatives are not receiving +3 to skills at level 7 for Operatives Edge. Please confirm.
    That's correct. They don't receive their +1 either at level 1 unless you put in as Insight bonuses
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

  9. #839
    Can this be automated? Otherwise many players will miss it as I did. The error was caught via Hero Lab.

  10. #840
    Starting a couple weeks ago, all of my players are getting hit with "Non-Proficient" penalties for all their attacks (-4) so they have to manually add a +4 for all attacks

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