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  1. #401
    damned's Avatar
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    Quote Originally Posted by Dyark View Post
    Hi
    I ran the dead sun adventure yesterday and as soon as I open the map, hell broke loose. I ran the update before the game, here is the few things that were not working : mask menu on the top stopped working, I use the radial menu to do it but still it should be there.
    Encounter didn't load, I had to go in the encounter list to pick up the encounter. Link inside the stody stop working for some events.
    Is there a way to revert back ? I am prettu sure it is not possible but it was working fine on the last version.
    Dont run an update before the game.
    Advise your players not to run an update just before game time.

    Can you post some screen shots of what is or is not happening?

  2. #402
    Samarex's Avatar
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    Quote Originally Posted by Dyark View Post
    Hi
    I ran the dead sun adventure yesterday and as soon as I open the map, hell broke loose. I ran the update before the game, here is the few things that were not working : mask menu on the top stopped working, I use the radial menu to do it but still it should be there.
    Encounter didn't load, I had to go in the encounter list to pick up the encounter. Link inside the stody stop working for some events.
    Is there a way to revert back ? I am prettu sure it is not possible but it was working fine on the last version.
    Which Dead Sun AP , The Map and The Encounter?
    I opened up AP 1 and a few maps they all worked fine. (for you Mask menu at the top of the Map the Map needs to be unlocked to see it.)
    I tried a couple encounters Opening from the Story and the opened and loaded fine.

    Samarex
    Discord User : Samarex#0318
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    Lets Play a RPG

  3. #403
    Emoting, OOC and speech all share the same font and color in their texts.
    This makes correctly reading the chat when many people are writing at the same time difficult.
    Using the simple brown theme extension.
    Original thread
    Last edited by Ayche; April 18th, 2018 at 18:51.

  4. #404
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    Quote Originally Posted by Dyark View Post
    I ran the dead sun adventure yesterday and as soon as I open the map, hell broke loose. I ran the update before the game, here is the few things that were not working : mask menu on the top stopped working, I use the radial menu to do it but still it should be there.
    Encounter didn't load, I had to go in the encounter list to pick up the encounter. Link inside the stody stop working for some events.
    What extensions are you running?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #405
    I do not run any extension, I use the brown theme

    here is a picture when I unlock the map
    Capture AP 1.JPG

    Also I took the theme off, reload the modules and here is what happen when I open the map from the reference book on the AP 1

    Capture 2.JPG

    Ok it seems I found out what it was : I ran the update 3 times and it change the Ultimate version 3.3.3 to 3.3.5 and now the bugs doesn't appear anymore
    Last edited by Dyark; April 18th, 2018 at 19:18.
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    Pathfinder,Forgotten realms, Dark sun, Birthright, Ravenloft, Mystara, Own creation
    2e, 3.5 & 5

  6. #406
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    Quote Originally Posted by Dyark View Post
    Ok it seems I found out what it was : I ran the update 3 times and it change the Ultimate version 3.3.3 to 3.3.5 and now the bugs doesn't appear anymore
    Looks like you weren't even on the previous versions v3.3.4 fully.

    Glad you found out what the issue was.

    Something to keep an eye on in future...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #407
    Quote Originally Posted by Trenloe View Post
    Looks like you weren't even on the previous versions v3.3.4 fully.

    Glad you found out what the issue was.

    Something to keep an eye on in future...
    Difficult to manage when I ran the update often, I do not know why the version did not change. Any way of doing this differently ?
    DMed in this :
    Pathfinder,Forgotten realms, Dark sun, Birthright, Ravenloft, Mystara, Own creation
    2e, 3.5 & 5

  8. #408

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    Hello,

    This time, I tried entering the lvl4 iconic characters using the latest LIVE version of Starfinder Core.

    General problems :
    • When a PC is deleted, and a new character is created, some elements from a deleted sheet can transfer to the new sheet (such as portraits)
    • RP points aren't updated when the value of the key ability changes
    • During character creation, current RP points aren't automatically set at maximum, but 1 point below
    • Computer parts are listed as regular items rather than item templates. This means that you can't simply drag-and-drop the parts to the forge to create a computer.


    Spells:
    • In some spells, the word "lesser" is spelt "lessser" with three "s".
    • When dragged to the character sheet, some spell info isn't transfered (target, saving throw, the formatting of the description). Since some info is missing, the spell can't properly parse: for instance, because the saving throw is lost during the drag-and-drop, the DC of the cast cannot be automatically parsed.


    Soldier class
    • class features are in capital letters


    Operative (Ghost, but probably other versions as well)
    • Total skill ranks doesn't include the "free" skill ranks from specialisation. This means the available ranks are always negative once skill ranks have been properly spent.


    Mechanic (Drone) class
    • class features are in capital letters
    • The "Mechanic Trick" class feature doesn't link to a list of drag-and-dropable links. The Mechanic (Exocortex) version of this class feature works fine.


    Drones (hover) and possibly other models of drones
    • BAB and saves don't seem to level as they should. For instance, at level 4 I have BAB +4 (should be +3) and Ref +4 (should be +3)
    • Stats relying on constitution (such as fortitude) should consider a score of 10 in constitution and not 0.
    • Armor should increase wth level, but doesn't
    • Drones don't have a theme, but there is a link on the haracter sheet nevertheless, which provokes a "Script Error: [string "scripts/manager_window.lua"]:8: attempt to index local 'nodeRecord' (a nil value)" when clicked


    Best regards,

  9. #409
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    Quote Originally Posted by Faelwen View Post
    Hello,

    This time, I tried entering the lvl4 iconic characters using the latest LIVE version of Starfinder Core.
    Best regards,
    General problems :
    • When a PC is deleted, and a new character is created, some elements from a deleted sheet can transfer to the new sheet (such as portraits)
    • RP points aren't updated when the value of the key ability changes
    • During character creation, current RP points aren't automatically set at maximum, but 1 point below
    • Computer parts are listed as regular items rather than item templates. This means that you can't simply drag-and-drop the parts to the forge to create a computer.

    *** RP points update with a full rest.
    Spells:
    • In some spells, the word "lesser" is spelt "lessser" with three "s". *** Fixed
    • When dragged to the character sheet, some spell info isn't transfered (target, saving throw, the formatting of the description). Since some info is missing, the spell can't properly parse: for instance, because the saving throw is lost during the drag-and-drop, the DC of the cast cannot be automatically parsed.
      *** This is in work to fix Spells parsing needs reworked due to he difference in spell description.

    ***
    Soldier class
    • class features are in capital letters *** Fixed


    Operative (Ghost, but probably other versions as well)
    • Total skill ranks doesn't include the "free" skill ranks from specialisation. This means the available ranks are always negative once skill ranks have been properly spent.

    *** Cant repeat this- Free ranks are automatic. After you drop your Operative class and select your specialization. if you go to your Skills tab you should see the two skills for that Specialization have a little Square and both should already have 1 rank in the skill.


    Mechanic (Drone) class
    • class features are in capital letters
    • The "Mechanic Trick" class feature doesn't link to a list of drag-and-dropable links. The Mechanic (Exocortex) version of this class feature works fine.
      *** Fixed


    Drones (hover) and possibly other models of drones
    • BAB and saves don't seem to level as they should. For instance, at level 4 I have BAB +4 (should be +3) and Ref +4 (should be +3) ***Fixed
    • Stats relying on constitution (such as fortitude) should consider a score of 10 in constitution and not 0. ***Fixed
    • Armor should increase wth level, but doesn't ***Fixed
    • Drones don't have a theme, but there is a link on the character sheet nevertheless, which provokes a "Script Error: [string "scripts/manager_window.lua"]:8: attempt to index local 'nodeRecord' (a nil value)" when clicked
      *** Not positive why it is showing. I will track it down. (For now its nothing you don't have a Theme)

    *** Verified Will look into this
    Last edited by Samarex; April 19th, 2018 at 10:44.
    Discord User : Samarex#0318
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    Lets Play a RPG

  10. #410
    Quote Originally Posted by Samarex View Post
    Afternoon all,
    I did some Hot fixes today (Pending push to Live Server. Version 1.0.8a)
    1 Fixed the Skills tab for skill that are not Trained Only showing red and reporting UNTRAINED when rolled.
    2 Fixed the Language Font in chat when trying to use other languages. It will now show the pretty Fonts again.
    Note on Language Font fix- The update will only show with NEW Campaigns. the reason is the Language setup is created at Campaign creation.
    Once the Hot Fix goes live I will post instructions on how to fix a current campaign if you GM's really want to update a current campaign.
    Any update on when this hotfix may release?

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