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February 12th, 2018, 00:15 #111
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February 12th, 2018, 01:08 #112
- Join Date
- Jul 2017
- Posts
- 3
Lots of the issues we had are listed in this thread already, so I know you folks are already hard at work on them, good on you. We had parsing issues with spells, but they were a bit different than what was listed here in the thread. My mystic player and Technomancer palyer had the spells dragged into their sheets, and the spells could target and cast on targets. Those with saving throws worked, and automatically rolled for the targets when the spells were cast. However, the damage would not parse, and there was no space to edit damage into the spell in the actions tab. We're still in early days though gang, I know you'll get it soon! Thanks for your hard works, and thanks for taking my money!
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February 12th, 2018, 01:52 #113
The NPC Abilities are not populating the modifier fields when you type in an ability above or below 10 .. it just stays at zero.
*************** The only constant in the universe is change. *****************
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February 12th, 2018, 02:02 #114
- Join Date
- Jan 2013
- Posts
- 4
Is anyone else having issues with CTRL-CLick targetting for players?
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February 12th, 2018, 03:51 #115
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,639
trystam,
If you are talking about CTRL-click within the player combat tracker, his was just recently identified as a general issue for any CoreRPG-derived ruleset, and is worked around by shrinking the player combat tracker to smaller than the list of combatants. A patch will be included in v3.3.5, when it is available.
Regards,
JPG
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February 12th, 2018, 17:08 #116
Magic Items are missing (Drag and Drop)
*************** The only constant in the universe is change. *****************
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February 12th, 2018, 17:49 #117
- Join Date
- Nov 2006
- Posts
- 72
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February 12th, 2018, 19:52 #118
Operative skills deduction : when you select your specialization, you get 2 free skill rank depending on the specialty, but it deduct the free skill from the sklii point list
Capture.JPGDMed in this :
Pathfinder,Forgotten realms, Dark sun, Birthright, Ravenloft, Mystara, Own creation
2e, 3.5 & 5
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February 12th, 2018, 23:38 #119
Templates for the magic items.. ok well ill look there thanks Archamus.
*************** The only constant in the universe is change. *****************
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February 12th, 2018, 23:39 #120
Yes, You see that the 2 skill points are already placed in the respective skills based on specialization. I have added 2 extra skill points to the Operative.
So a Operative actually gets 8 + Int + 2 Free.
The 2 Free are automatically added to the respective skills based on your Specialization.
The little square next to the skill are your free skills (mouse over).
It is also configured for Multi Classing you can Still add skill points to those skills if you multi-class.
So in your Attachment your 10 points remaining should be a total of 8 + your Int Bonus.
Hope that clears things up
SamarexLast edited by Samarex; February 12th, 2018 at 23:48.
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