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April 19th, 2020, 21:56 #1021
- Join Date
- Mar 2018
- Posts
- 21
Just got the following errors showing on the console after adding Pact World (Players) into a new blank campaign.
Fantasy Grounds Classic. Mac OS 10.14.6 Macbook Pro 15 inch 2017 with External Monitors. Fantasy Grounds v3.3.10 Ultimate (up to date).
Script Error: [string "campaign/scripts/masterindex_window.lua"]:560: attempt to index field '?' (a nil value)
Script Error: [string "campaign/scripts/masterindex_window.lua"]:560: attempt to index field '?' (a nil value)
Script Error: [string "campaign/scripts/masterindex_window.lua"]:560: attempt to index field '?' (a nil value)
Script Error: [string "campaign/scripts/masterindex_window.lua"]:560: attempt to index field '?' (a nil value)
Script Error: [string "campaign/scripts/masterindex_window.lua"]:560: attempt to index field '?' (a nil value)
Script Error: [string "campaign/scripts/masterindex_window.lua"]:560: attempt to index field '?' (a nil value)
Script Error: [string "campaign/scripts/masterindex_window.lua"]:560: attempt to index field '?' (a nil value)
Script Error: [string "scripts/manager_class.lua"]:323: createChild: Invalid argument 1
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April 19th, 2020, 22:12 #1022aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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April 20th, 2020, 00:35 #1023aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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April 20th, 2020, 06:57 #1024
- Join Date
- Sep 2019
- Location
- NJ
- Posts
- 149
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April 20th, 2020, 07:01 #1025
- Join Date
- Mar 2018
- Posts
- 21
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April 22nd, 2020, 09:07 #1026
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April 22nd, 2020, 14:07 #1027aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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April 24th, 2020, 00:43 #1028
- Join Date
- Sep 2019
- Location
- NJ
- Posts
- 149
I did not see a SFRPG Features Request Thread so I'm posting it here. I feel that this may be more a bug than a feature request b/c there's an action that exists on PC Sheets currently but not on NPC Sheets; more like an oversight that's contradicts the rules. The rule states (see p.155 AA): All creatures can full attack as per normal rules...if they can multi-attack, they do so at -6, but it is usually b/c of multiple natural weapons. So it is the weapon that determines if a full attack, single attack (unwieldy), multi-attack (natural weapon(s)) is allowed.
Attn: Starfinder Conversion Author(s)
Seeing the rules as stated (above), many, if not all NPCs are missing the Full Attack action at -4/-4 (to each attack). PC Sheets always provides a Full Attack action next to the weapon that's added from inventory if the weapon does not have the unwieldy descriptor. Can you please update NPCs' Sheets (global change) to mimic PC sheets when it comes to weapons and their attacks, or make sure that all NPCs' Sheets include the Full or Multi Attack capability (per the weapon) as the Sheets exist in the system currently?
Background:
While GM'ing SFS #1-02 - Fugitive on the Red Plant, on 4/19/2020, my players actually pointed this out to me (embarrassing for me) that when I was attacking twice (single attack x2 for a full attack) I was not including the -4/-4 penalty. That's when it dawned on me that full attacks are missing from all of the NPCs. It's hard enough on a GMs to read, prepare, and help players create/develop their characters, and keep track of everything, but then reluctantly have to check all the NPCs for any issues or missing abilities, spells, etc. that were forgone. Although it may be a challenge for the as-is platform, it would be very helpful to ensure the weapons are working as intended on NPC Sheets as they do on PC Sheets to help streamline the GM's actions.
Thanks,Last edited by jrock1; April 24th, 2020 at 01:08.
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April 24th, 2020, 17:15 #1029
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April 26th, 2020, 23:01 #1030
Slow - yes - it is a big negative for our game - all players are new to the FG[C&U], including me (hard to believe since I have had the program for years and just never got around to using it - players here in a rural town like F2F play, but the isolation protocols have made my arguments much more convincing). I just jot down bug notes as we play the game. The players are good about it, being patient and all. We discuss the bugs/issues we encounter them.
Cheers.Last edited by Griffonbait; April 26th, 2020 at 23:06.
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