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April 19th, 2020, 04:10 #1011
- Join Date
- Sep 2019
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- NJ
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April 19th, 2020, 05:20 #1012
- Join Date
- Jun 2018
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- 9
Last edited by mkillroy; April 19th, 2020 at 06:31.
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April 19th, 2020, 13:53 #1013
Here are my latest bugs for Starfinder-based stuff.
No need to respond to this post, unless you want to - I haven't checked if any of these are already reported.
Starfinder Ruleset Bugs, found during play session today - FGU
PC Skill Sheet:
- When setting Free skills, these are still being counted towards Available points to spend and so if a PC has 2 free skills at level 1, say, the Available field calulates to a value of -2. There is another data field appearing left of the Ranks field that is not editable. It is unclear what this is for.
Character Operations Manual:
Biohacker Class
PC with Injection Expert Proficiency can use weapons (incl. Long Arms and Sniper weapons - with the Injection Weapons Special Property). This is not being calculated in the attack - still comes up as [NONPROF-4] in the attack roll.
Not sure if these are in the right bug report, so I will add it here and into the Starfinder Ship bug report:
- Party Sheet -> Ship Tab: ALL Skills for PCs are not indicating correct DCs
- Starship Space Map indicates feet not hexes in Against the Aeon Throne - The Reach of Empire (first ship encounter). It would be nice if distance was indicated by line from hex centre to hex centre.
Hope this helps.
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April 19th, 2020, 14:59 #1014
- Join Date
- Dec 2016
- Location
- Germany
- Posts
- 54
So, i did some digging...
Made a fresh campaign -> no error
Activated Core rules, restart - > no error
Activated Pact worlds, restart - > no error
Activated Armory, restart -> no error
Activated Character operations manual, restart -> no error
Activated Core rules (players), restart -> ERROR
Activated Pact Worlds (players), restart -> two ERRORs
Deactivated everything, restart -> no error
Activated Core rules, restart -> no error
Activated Core rules (players), restart -> no error
Activated Pact worlds -> ERROR
...
I tested several modules in different activation orders. It comes down to this - Whenever i have the Core rules AND the Core rules (player) modules activated AND try to activate the Pact worlds module i get the error message. If only one Core rule module is activated i DON'T get any error when trying to activate Pact worlds.
This error occured first with the last update to the Core rules.
And it doesn't do any difference if i run with my regular account or my admin account on Windows 10.
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April 19th, 2020, 16:57 #1015
I have noticed a bunch of graphical glitches in windows' content layout, this is often fixed with closing and opening those windows again, and again, if necessary. However, there are many windows with miss-aligned, &/or overlapping text/fields that can cause confusion and requires analysis - this can slow gaming down quite a bit.
The problem is screen real estate. Window docking and document tabs would improve this. I have made this suggestion already. I use 3 screens while playing 1.5 for FGU, and 1.5 for other programs being used simultaneously - I could probably do with 4 or 5 screens so that everything is visible.
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April 19th, 2020, 17:02 #1016
- Join Date
- Sep 2019
- Location
- NJ
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- 149
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April 19th, 2020, 17:53 #1017
FGU
Latest version as of today.
Will try to get back into FGU and get you snaps of the issues.
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April 19th, 2020, 19:03 #1018
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April 19th, 2020, 19:04 #1019
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April 19th, 2020, 19:06 #1020
Hope this helps - like I said just small glitches in layout (for the most part)
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