Thread: Memory usage
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January 29th, 2018, 16:46 #21
The main "way around" the image resolution restriction is to make a low detail map of the whole area (within the usual resolution limits) and then have links to more detailed maps for the sections you may have encounters or want to "zoom in" on the detail. You can share individual links on the map with the players too - so they can access more details of areas they've already been to.
Yes, this is more work to setup, and might get a little confusing (remember to close maps when you're not using them). But it is the best way to use a large, detailed map within the current FG architecture.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 29th, 2018, 17:18 #22Patou a.k.a: Patmaster
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July 10th, 2018, 02:57 #23
- Join Date
- Mar 2018
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my system has 64GB ram . i found a awy to increase ram allowance for java,
"run the jar from command line specifying how much RAM to use: "java -Xmx2048m -jar WGenerator.jar" where 2048m is how much RAM to use." and am able to increase the ram java -Xmx16048m -jar WGenerator.jar to 16GB by just editing the command
is there not away to use a command extention to the FG.exe command FG.exe -Xmx16048m ? i just bought FG 2 weeks ago and added most 5e 600$ and i'm loving it. youtubeing a ton to learn it. but i have large vision, and would like to add more, and larger maps ect.
the limit of 3GB is really small.
any ideas on how to increase the allowance to the Ram to help prevent the crashes, since i'm not even sharing the content yet.
i guess even better any eta and this software going 64bit?Last edited by validate; July 10th, 2018 at 03:23.
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July 10th, 2018, 03:11 #24
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July 10th, 2018, 03:23 #25
FYI, those java commands only work setting memory limits that high when you are running the 64-bit java executable.
You can Google something like 32-bit process memory limit if you wish to understand more.
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July 10th, 2018, 03:38 #26
And Fantasy Grounds is not written in Java.
Fantasy Grounds is a 32-bit windows executable. So the limits mentioned and linked above are what you're stuck with.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 10th, 2018, 03:57 #27
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i was able to get it to max out 3.8GB loading almost all the maps i have and about 50 tokens, before it started saying memory error, closing some maps wold allow me to open more, game didnt crash at least. so i guess just keeping a limit on how much is open, and maybe using 3rd party program and the web, while using FG would help too. , ty for the responses . learning 5e as a 2nd edition player is fun, cant wait to start playing and learning to dm too
lol just saw a vid on 64bit is coming to FG so good news ;-)Last edited by validate; July 10th, 2018 at 04:09.
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July 10th, 2018, 05:14 #28
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- Mar 2018
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Super excited. found the 64bit version to test, loaded all the maps i have stable at 6GB ram, going to try to add large maps from the net and see how close to 64GB i can get lol
hope release from test is soon ish, i think i read end of summer. glad i bought all this on sale lol
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July 10th, 2018, 05:22 #29
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July 10th, 2018, 05:48 #30
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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