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  1. #1
    damned's Avatar
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    Universal Module Extension

    https://forge.fantasygrounds.com/shop/items/266/view

    Moved to Forge. https://forge.fantasygrounds.com/shop/items/266/view


    Extension still attached here for Classic users.


    This small extension should work in most CoreRPG layered rulesets and will allow you to mix rulesets and modules up.
    You will get varying degrees of success.
    Things that will likely work are:
    Reference Manual
    Story
    Images
    NPC - Names and description only
    Items - Names and description only
    Encounters - partial

    You will get plenty of things that dont work, plenty of things that partially work. This cant be helped as different game rulesets have different data structures.
    If Ive missed (or misspelled) any rulesets let me know.
    If you get errors on a type of data... dont complain to me or to SmiteWorks etc...

    Current Ruleset tags that are included:

    d20
    2E
    3.5E
    4E
    5E
    PFRPG
    PFRPG2
    CallOfCthulhu7e
    CallOfCthulhu7E
    CallOfCthulhu
    Savage Worlds
    SavageWorlds
    DCCRPG
    MoreCore
    CoreRPG
    BoL
    WOIN
    DungeonWorld
    PulpAction
    WorldOfDarkness
    DCC
    W.O.I.N
    Traveller
    Classic Traveller
    Castles and Crusades
    Maelstrom
    AD&D
    AD&D Core
    TrailOfCthulhu
    Numenera
    SFRPG
    Symbaroum

    see following post for Unity build just for now.
    Attached Files Attached Files

  2. #2
    post stolen.

    this version should be ok for Unity - tested only on the Dev build.
    Attached Files Attached Files
    Last edited by damned; February 8th, 2020 at 14:27.

  3. #3
    JohnD's Avatar
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    Very nice.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  4. #4

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    Great work

  5. #5
    Thank you SO much. I´m setting up Curse of the Crimson Throne in 5th edition, and the patch fix I did was to add PFRPG to the layering of 5e ruleset. A lame fix, because everytime FG update 5e ruleset I would be forced to apply the change.
    Again, thanks, it will avoid lots of headaches.

  6. #6

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    Quote Originally Posted by Luthbel View Post
    I´m setting up Curse of the Crimson Throne in 5th edition, and the patch fix I did was to add PFRPG to the layering of 5e ruleset. A lame fix, because everytime FG update 5e ruleset I would be forced to apply the change.
    Not sure what you mean by that, but if it is what it sounds like, you are messing with the fabric of the universe, and you will very likely regret it. Those rulesets are not (completely) compatible, and the issues will be complex and difficult to find and fix.
    But I wish you luck.
    If you ever come to these boards with issues from this, you need to tell folks what you have done or they will waste a lot of time troubleshooting your problem. And, I really don't think you should expect someone to help you when you are doing something this risky and beyond the design of the software.

  7. #7

  8. #8

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    Well that is fairly harmless and bypasses the need for your extension

  9. #9
    Trenloe's Avatar
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    Quote Originally Posted by Bidmaron View Post
    Well that is fairly harmless and bypasses the need for your extension
    Nope, it doesn't bypass the need for the extension.

    If you change anything in a standard ruleset it will be overwritten by the next update - and FG will even tell you that there is an update available. So this extension is indeed needed!
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #10
    Yes, I prefer the extension for the reason Trenloe pointed. As soon as there´s a new version of the ruleset, the updater will overlap the changes.
    But, when I did the change Damned shown to the base.xml, I didn´t knew there was an extension

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