Thread: Field Filters for All Libraries
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March 4th, 2021, 03:25 #181
@akito3379 and everyone else.... It looks like the last FG update (Tuesday March 2, 2021) broke FFAL for more than just the Table Dataset. The Story Dataset exhibited similar issues. I'm aware of the problem and I am working to get it fixed.
Current Projects:
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Community Contributions:
Extensions: Bardic Inspiration, Druid Wild Shapes, Local Dice Tower, Library Field Filters
Tutorial Blog Series: "A Neophyte Tackles (coding) the FG Extension".
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March 6th, 2021, 01:22 #182
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March 7th, 2021, 17:56 #183
New version (v0.4.1) of Field Filters for All Libraries (FFAL) posted. It is available in post #1 of this thread.
There were some changes made by Smiteworks to the CoreRPG. They appear to be related to a discussion in this post.
This version was tested in the development environment on both FGC and FGU but it has not been thoroughly play tested in a game session. I hope to do that today. If you, its users, run across issues please let me know. Be mindful of the caveats expressed in posts 1-4 of this thread as this extension heavily modifies ruleset functionality in the library ruleset code of CoreRPG, meaning, inter extension conflicts are highly likely - this extension will probably not play nice with others.
The following is actually just for my edification, so that I can recall, later on, what I did:
To address issues reported by akito_3379 in post #180: The masterindex_window.lua file had additions (OnSortCompare, among others) made to it that FFAL was not addressing. (I updated the masterindex_window.lua file in the ERA).
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May 3rd, 2021, 04:12 #184
New version (v0.4.2) of Field Filters for All Libraries (FFAL) posted. It is available in post #1 of this thread.
There were some changes made by Smiteworks to the CoreRPG. Another non-local variable name change in the ruleset tripped me up. The error was exhibited when one navigated off of the Record "Name" Filter (next to the "All button, at the bottom of the Record list).
Again the following is actually just for my edification, so that I can recall, later on, what I did:
To address the nil string error thrown: I updated the masterindex_window.lua file in the ERA
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September 23rd, 2021, 19:54 #185
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- Jul 2018
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I love this extension and use it all the time but recently I noticed something was off and not working on some ribbons (Spells, specially, since it's one of the main reason I use this)
Turns out it appears to be a compatibility issue with another extension: Equipped Effects (5e Extension) https://forge.fantasygrounds.com/shop/items/158/view
Is there any way to get these two to work together?
Thanks in advance!
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December 17th, 2021, 21:04 #186
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It looks like with the new update that this extension is having issues with the Masterindex again.
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December 27th, 2021, 00:17 #187
I have finally returned to D&D; an absence of nearly six months.
I am working on this. I found a bug in the rulesets which directly affects the behavior of this extension. I'll wait until it's fixed before releasing a new version.
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January 5th, 2022, 23:19 #188
A new version of FFAL, for Fantasy Grounds Unity (not for FG Classic) has been posted to the first post of this thread.
Smiteworks removed some duplicate script in the rulesets that handles lists (e.g. the record lists on the recordset dialogs used extensively by FFAL). Replacing the duplicated script with calls to common "area" list handlers in FG Unity but not in FG Classic has caused the rulesets to now be disparate enough to require separate extensions. The new version v0.4.3 is for Unity use only. The older version v0.4.2 for FG Classic was not changed.
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January 6th, 2022, 16:33 #189
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January 6th, 2022, 16:56 #190
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