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  1. #831
    Any time to upload that change to github?

    Also, regarding MeAndUnique's comment, that was how I fixed the issue. Removing the periods was all it took in my port (possible would also work here).
    Last edited by bmos; October 23rd, 2022 at 13:36.

  2. #832
    Quote Originally Posted by MeAndUnique View Post
    There's an extra period there in the original code, if desired you should be able to use DB.addHandler(DB.getPath(node, "effect"), "onUpdate", update); to avoid handling updates to unrelated nodes as would be the case with the "OnChldUpdate" approach.
    I've used that version of the call for year+ (.effect). I wonder if they changed something with DB.getPath(). I'll try and test it when I get home if time permits.

    Quote Originally Posted by bmos View Post
    Any time to upload that change to github?

    Also, regarding MeAndUnique's comment, that was how I fixed the issue. Removing the periods was all it took in my port (possible would also work here).
    I'll do so tonight if I can (after remove the dots
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #833
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    Quote Originally Posted by celestian View Post
    I've used that version of the call for year+ (.effect). I wonder if they changed something with DB.getPath(). I'll try and test it when I get home if time permits.
    They did.

  4. #834
    Updated Live channel with fixed .path changes.

    Pushed to repo.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  5. #835
    I am getting a new error with the same extensions that I have had updated on forge and from dmsguild. This happens anytime I try to drag ana attack from a non magical item in the actions on the NPC sheet.

    [10/28/2022 7:52:53 PM] [ERROR] Script execution error: [string "AdvancedEffects:..ipts/char_weapon_adnd.lua"]:50: attempt to call field 'isLoading' (a nil value)

  6. #836
    Quote Originally Posted by webdove View Post
    I am getting a new error with the same extensions that I have had updated on forge and from dmsguild. This happens anytime I try to drag ana attack from a non magical item in the actions on the NPC sheet.

    [10/28/2022 7:52:53 PM] [ERROR] Script execution error: [string "AdvancedEffects:..ipts/char_weapon_adnd.lua"]:50: attempt to call field 'isLoading' (a nil value)
    Is it happening with no exts?
    I'm not having this issue.

  7. #837
    Quote Originally Posted by webdove View Post
    Script execution error: [string "AdvancedEffects:..ipts/char_weapon_adnd.lua"]:50: attempt to call field 'isLoading' (a nil value)
    What version of Ammunition Manager and what version of Advanced Effects?
    Last edited by bmos; October 29th, 2022 at 02:03.

  8. #838
    Quote Originally Posted by MrDDT View Post
    I'm not having this issue.
    Are you using it with Ammunition Manager? That code only runs when combined with Ammunition Manager.

  9. #839
    sorry, wrong thread - can this be deleted?
    Last edited by tjlee; November 18th, 2022 at 23:30.

  10. #840
    Potentially Silly Question

    I searched the thread but didn't see an answer to this. If I create items or NPCs with effects added to them in 1 campaign and I export them into my own module to use in a new campaign on my system, will all of the added effects still be with the items in the new campaign or will I need to add everything manually again? I created a campaign just to copy and customize all of the items & NPCs from all of the sources I own, test things, create new silly items or NPCs to torment I mean entertain my players etc but I will want to export everything into my own modules to use in future campaigns to leave my goofing off space open to break at a moment's notice.

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