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July 13th, 2022, 00:32 #781
- Join Date
- Oct 2019
- Posts
- 6
The error is:
[7/12/2022 7:31:33 PM] [ERROR] Script execution error: [string "scripts/manager_effect_adnd.lua"]:341: attempt to call field 'addNPC' (a nil value)
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July 13th, 2022, 01:09 #782
Update should be live now.
I am in the middle of several projects of my own and travelling for work so I'm not actively monitoring things currently.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 14th, 2022, 02:02 #783
- Join Date
- Sep 2017
- Posts
- 20
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July 17th, 2022, 20:59 #784
- Join Date
- Nov 2019
- Location
- Germany
- Posts
- 141
Hi Celestian,
the 5E advanced effects extension seems to be incompatible to the official Level Up for 5E extension after the latest update. Opening any feat record entries of the LU Player´s Guide or the D&D Player´s Guide create following errors:
[7/17/2022 9:18:48 PM] [WARNING] window: Unable to locate control (text) specified in insertbefore attribute for control (advanced_effects_contents) in windowclass (reference_feat)
[7/17/2022 9:18:48 PM] [ERROR] Script execution error: [string "reference_feat"]:6: attempt to index global 'text' (a nil value).
When the 5E Advanced Effects extension is disabled all Feat record entries open as expected, both from the Level Up Player´s Guide and the D&D Player´s Guide as well. The same happens when the Level Up 5E extension is disabled and the 5E Advanced Effects extension is loaded.
I also informed Leozelig who is the author of the Level Up 5E Extension and he will take a look on this issue.
Maybe it´s possible to make this extension compatible to Level Up 5E.
Thanks in advanceLast edited by TomtheBu; July 18th, 2022 at 21:21. Reason: Syntax
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July 20th, 2022, 20:54 #785
- Join Date
- Jun 2019
- Posts
- 140
I'm encountering a pretty awful bug given the new updates that have happened and I've isolated it down to a conflict between 5E - Advanced Effects and Better Combat Effects Gold.
Screenshot 2022-07-20 145327.png
I think it has to do with the ActionDamage.applyDamage header change in 5E Ruleset.
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July 20th, 2022, 21:47 #786---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 20th, 2022, 21:51 #787
- Join Date
- Jun 2019
- Posts
- 140
When I ran only better combat effects gold it worked as intended.
When I ran better combat effects gold with advanced effects the bug was generated so it seems to be down to some interaction between the two extensions rather than an error existing solely in better combat effects gold.
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July 20th, 2022, 22:45 #788
That’s bceg. Working on it tonight. Sorry for the issue, got surprised by this update
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July 21st, 2022, 01:03 #789
- Join Date
- Jun 2019
- Posts
- 140
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July 24th, 2022, 17:23 #790
It seems there's a conflict between this extension and Close Encounter (my own creation). Is the code for this available anywhere so I can design a fix? My code is available on github (https://github.com/Gtaray/CloseEncounters).
The conflict is around the actions buttons on the actions tab on the PC sheet. Likely something is overwriting my own changes to power_action and power_action_mini, or it's overwriting the PowerManager.getPCPowerAction and PowerManager.performAction functions that my extension modifies.
I'm happy to help get this sorted.
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