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August 25th, 2021, 17:15 #611
I was curious if the suggested changes from Bmos to improve compatibility with his ammo ext and this one might get up streamed into the 5e version on the forge? Thanks!
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August 25th, 2021, 17:40 #612---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 25th, 2021, 17:59 #613
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November 4th, 2021, 14:00 #614
Just checking back in to see if you have given the changes suggested by bmos consideration and if you still intend on rolling them into the current version? Thanks!
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November 4th, 2021, 15:30 #615---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 4th, 2021, 23:41 #616
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November 5th, 2021, 04:29 #617
Updated with BMOS compatibility. Should be in forge already.
Last edited by celestian; November 5th, 2021 at 04:39.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 5th, 2021, 10:52 #618
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November 6th, 2021, 18:08 #619
OK, this might be WAY too out in left field, but I'd like to start looking into how I can combine the "Equipped Effects"/"Automatic Effects" functionality to automatically add effects so I don't forget, with the ability of "Advanced Effects" to only apply effects when those effects are attached to the item in use. I was thinking about a function or something that would copy effects applied by "Equipped Effects" to the Effect fields added by Advanced Effects. Not sure when I'd execute the function, but probably when added to the inventory. I don't know what the guts of these extensions look like, and I could see the possibility of effects being added over and over again every time an item is equipped, so I'd need to handle things like that.
Also, because I didn't create those other extensions, this would only be for my campaigns unless I figured out a way to do it outside of those other extensions.
So, am I crazy?
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November 6th, 2021, 19:19 #620
- Join Date
- Mar 2016
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I would be interested in having the functionality of both as well.
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