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March 13th, 2021, 13:32 #541
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- Apr 2020
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- 76
I'm a bit afraid that SilentRuin extension will not be compatible with Advanced Effects :/ I have a few SilentRuin extensions already (combat groups, portals, map parcels) but I prefer the way Celestian has integrated the effects on items. I just miss the CURSED effect/feature that SilentRuin has implemented. I wish Celestian's Advanced Effects would have it :-)
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March 13th, 2021, 13:32 #542
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March 14th, 2021, 19:01 #543
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March 14th, 2021, 21:30 #544
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March 14th, 2021, 21:35 #545
Might be the wrong place to ask, but why would I want to use both of these? Do they overlap in helpful ways?
I have only used Advanced Effects so that's what I know.
Thanks!
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March 16th, 2021, 16:56 #546
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- Apr 2020
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- 76
Celestian, do you think it would be possible for you to parse character stats when adding an effect that is tied to the character.
I'd like to be able to use things that refer to character STATS and PRF like:
DMG: 3d6 [PRF] radiant; or DMG: 1d10 [STR] for instance.
Would that be difficult to code? I'm talking 5E since I believe it might matter...
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March 16th, 2021, 17:26 #547If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 16th, 2021, 17:51 #548
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- Apr 2020
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I was hoping that since the item is equipped by a character there would be a way to get the character node/object and hence get its stats. I don't know enough about the FGU object model but it would seem ok to me that since the item is equipped that there is a relationship established between that object and the character object. If not, how could the object show up on the Actions tab at all when equiped?
Last edited by Arghun; March 16th, 2021 at 18:02.
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March 16th, 2021, 19:00 #549
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March 16th, 2021, 19:37 #550
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- Apr 2020
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- 76
I've mostly purchased SilentRuin's extension because I needed (wanted) to have an extension that allowed me to have a cursed item that could no longer be unequipped by the user. Equipped Effects does that (among other things). While I prefer coding the effects directly on the items (using Celestian's extension) it does not offer the ability to managed 'cursed' items.
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